oosyrag's Recent Forum Activity

  • Do you have a minimal project with the issue? Multiplayer projects are hard to debug even with the project, and next to impossible with just a description. There's just so many possibilities that could result in problems.

    Edit: For starters, a "client update" is not something that is received, but sent. Client updates happen every other tick at 60 fps. If you try to send any inputs or allow movement before the first client update happens, things can break. You can use the "is ready for input" condition for this. No idea if this is your problem without looking at the project though.

  • For physics you'll need a separate set of objects for each layer, with the proper collisions between objects enabled.

  • construct.net/en/make-games/manuals/construct-3/behavior-reference/solid

    Tags

    An optional list of tags to apply to the Solid, separated by spaces. This is referenced by the Set solid collision filter action, allowing collisions to be enabled and disabled with different sets of solids.

    Set solid collision filter

    Enable or disable collisions with the Solid behavior according to tags. Specify tags using a string of space-separated tag names. In Inclusive mode, collisions are only enabled with solids that match any of the given tags; if no tags are specified, collisions are disabled with all solids. In Exclusive mode, collisions are disabled with solids that match any of the given tags; if no tags are specified, collisions are enabled for all solids (the default).

    For each objext on layer a, set solid tags to "a", ect.

  • Many posts don't get replies in the creations section, because these forums are largely focused on the creation process of games and the creation software itself rather than the end result.

    If you cook something in a pan do you ask the manufacturer of the pan for promotion and feedback of your food? Usually you'd be more interested in the opinions of the people who eat it...

    As for feedback, your game graphics look really flat and plain, which you seem to be working on already. The other main thing is that based on what I can see from the store page, it looks like a collection of all games I've played in the past. With nothing grabbing my attention in particular that's unique or special, I wouldn't personally have any reason to download it.

    Congrats on actually releasing a game though, that is much farther than most people get. I'm sure you'll get plenty of feedback on the store page itself rather than these forums.

  • You're probably creating them on start of layout. The old ones persist, and new ones are created. Add an additional condition or use a different condition.

    Well yes... woodworking does happen to be a rather expensive hobby of mine as well. I mentioned a gym because that is a bit more common, as a hobby. Besides the material cost, tools do eventually need to be replaced as well (blades especially). They generally don't get repaired or updated as part of the cost. The consumables like nails and screws and glue ect definitely add up as well, I'd hardly call them a one time cost.

    Why do you assume improvements and upgrades should be free? Photoshop, Office, Quickbooks, and other such mainstream software used to have annual release cycles, sometimes with no noticeable functionality differences between them besides a reskin. C2 has been updated immensely since it first came out, and it still has all that functionality. Nothing got taken away. You're the one who said "Pay or leave", when its more like "Pay for new stuff, or continue as you have been for free". If you can't afford $8 a month, there are still alternatives as well, even if you insist on not using the tool you already paid for which is still completely functional.

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    So keep using C2. You got what you paid for, and you get to keep it. No one is taking that away from you. Sunsetting a product doesn't mean it will stop working all of a sudden. I'm still using Photoshop CS2 as a hobbyist. Sure it doesn't get updated any more, but it still works fine. There's nothing forcing me to buy a new version of Photoshop every year or an Adobe Creative Cloud subscription. Same thing for Construct.

    Speaking of hobbies... $100/year is about as cheap as it gets outside of free. A simple gym membership is more than that, and if you think that's an impossible amount then pretty much any sport would also be impossible to enjoy as a hobby either.

    Last I checked Construct 2 still works perfectly fine?

  • It would be more useful to show what you did on the event sheet in regards to animations, or better yet post your project file, as animation events can get complicated.

  • Yes. You can either use an invisible helper sprite with the scroll to and 8 direction behaviors as a "camera", or simply use 8 direction on the background directly to move it.

    On mouse down and mouse is over arrow, simulate control left or right.

  • Generally speaking, you can get the effect you want by making the origin of every sprite at it's base, or lowest point.

    This will not work for complex shapes though, which will require stitching together multiple simple shapes.

    Elevation adds another headache, where you won't be able to use automatic z sorting by y position at all. The simplest case being that the player can have the possibility of being either on top of the cliff or behind it at the exact same single x/y coordinate.

    That said, there is a reason those 2d tilemaps based games are designed the way they are, in that it's probably not worth the extra complexity and buginess for something that might not be actually desirable for the user in terms of gameplay, even though the developer might think it's cool (to have the player character or other objects be occluded by terrain).

    The best way to do implement this imho is to actually learn and work with 2d artwork inside a 3d framework/engine instead of trying to simulate too much 3d in a 2d engine. You're just going to run into more and more technical issues to get frustrated with and stuck and waste time trying to find solutions that may or may not exist to begin with instead of actually working on making the rest of your game.

  • If what you described is the limit of what you need (looking up pairs of strings), I would recommend trying with the dictionary object.

    When entering a pair of strings "A" and "B", create a key:value pair in dictionary 1 as "A":"B", and dictionary 2 as "B":"A". When looking up a string, you can check if key exists in either dictionary, and display both values if it does.

    Php and MySQL are quite large topics, and I'm sure you can find extensive resources with a quick Google search. I don't have any particular one to recommend.

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oosyrag

Member since 20 Feb, 2013

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