bad_wolf's Recent Forum Activity

  • Thank you so much Wacky Toaster, for your help.

    The file I shared is the latest version but is not working as expected.

    This is how it should work:

    The next room should only be visible when the player goes over the teleport object. Then the room is changed to the next one, and the player is standing in the doorway.

    When I move the player push by push, he is pushed back by the teleport object.

    The whole labyrinth consists of 7 sub-labyrinths, which contain 12 chambers each. Those chambers are invisible to the player when he is not in the chamber. So only the chamber the player is in must be visible.

    Each sub-labyrinth is one layout, so there are seven layouts to accommodate the labyrinth.

    I think I have to go back to the drawing table and design a better method to change rooms.

    Thank you for your help which is much appreciated.

    Chris

  • Hi again,

    I forgot to add that every sprite is 48x48, and the viewport is 768 x 480 (W x H). I do not know if I have to move the viewport to the next room in code or by teleportation; the viewport will move automatically.

    Thank you again for helping me.

    Chris

  • Hi All,

    Can you please help me with a kind of teleport problem?

    A few weeks ago, I downloaded a C3 file about a teleportation system (thanks to developer Alextro), where when the player touched one door, it came out at another.

    Today, I implemented it in my own game I am creating. Here is the link where you can download my game:

    https://drive.google.com/file/d/1cOuRLUAnWId1lSV26sEzc31U4PiZZz-Q/view?usp=sharing

    When the player tries to leave the first room and touches the (orange) sprTeleport object (which in the final game should be invisible), it comes out again in the first room (should come out in the second room).

    I looked for hours which could be wrong, but I could not find anything.

    Please, can you tell me what goes wrong with my version of the teleport?

    I thank you in advance for your efforts to help me, which will be very much appreciated.

    Chris

  • alextro,

    Thank you so much for your teleportation solution. Exactly what I was looking for for my labyrinth game.

    Chris

  • Hi,

    Just found the complete FreeBundle on my old laptop. So my problem is solved.

    Have a lovely weekend,

    Chris

  • Hi All,

    Please, can you tell me where I can download the C2 (Construct 2) Freebundle.zip file? I just installed Construct 2 again for just downloading that file. However, the only file I can download is the MediaBundle.

    Thank you so much in advance.

    Chris

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  • Hi Joeb12,

    The example I give you here originate 3 years ago and was suggested by Dop2000. I only modified it a little. Here is the screen capture of the code I modified:

    Just place a "Text" object on your layout and name it "txtClock".

    I hope this helps.

    Chris

  • Hi all,

    Based on the experience of my own thinking, it seems that how much a person thinks "out-of-the-box" is determining the limitations of C3. This probably sounds strange, but often comes true.

    In the past weeks, I regularly got stuck and looked for hours to get unstuck. My first reaction was to blame a bug or limit in C3. In the second look at the problem, I started to see where I could be wrong or misunderstood something.

    On all occasions, even the one I was convinced it was a bug in C3, finally, it was my own limited thinking or lack of knowledge (sometimes I like to run before I can walk) which was to blame.

    In my opinion, whatever environment you use, your own creativity combined with the level of abstract thinking determines the limitations of any development platform.

    Unesteemed the way we develop (Procedural, OOP or visual like C3), what we do is a "craft" and an "art". Not the tool (C3 or anything else) but the person behind the tool is responsible for the final result.

    I do agree, C3 has its limitations, but it is up to us to use those limitations to make great games. In my case, this is a real challenge because I cannot use C3 as often as I wish. Nevertheless, even with very limited time, you create something wonderful in the end when you pursue your goals!

    Happy "game-creation" in C3!

  • When announcing Animate, the blog mentioned that this could be used also for animated objects for course creation.

    On that subject, can Animate do the same as CreateStudio can do?

  • Hi Lionz,

    Thank you for your help, which solved my problem completely.

    Have a lovely weekend!

    Chris

  • Hi Lionz,

    Thank you for your reply.

    I will try to share the project here with the following link:

    drive.google.com/file/d/1cOuRLUAnWId1lSV26sEzc31U4PiZZz-Q/view

    I have no idea why the player is behaving so strangely in L2. Even when I use:

    strPlayer Set X to 0 or to 2 or to 5, no value has any effect.

    Before I posted I searched Youtube, this forum, and the Internet but I could not find any information. Your help is much appreciated.

    Chris

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bad_wolf

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