here's a little animated gif:
<img src="http://1.bp.blogspot.com/-9wTpCdlvJjw/Uh4mUzdKB8I/AAAAAAAAC6U/hcOmdFBTkuU/s1600/swordgif.gif" border="0" />
more at forestlegend.com
Developer Update 2
New sword, hit point display
<img src="http://1.bp.blogspot.com/-9wTpCdlvJjw/Uh4mUzdKB8I/AAAAAAAAC6U/hcOmdFBTkuU/s1600/swordgif.gif" border="0">
Forest Legend
game is still very early but I'll be posting more updates as I go along
see updated thread at
Alphabet Toddlers Lite
https://play.google.com/store/apps/details?id=com.russpuppy.alphabettoddlerlite
I'll probably need to clarify right off the bat here, I'm wondering if I can publish my game to the Mac App Store (desktop apps developer.apple.com/programs/mac/), not the iTunes App Store (iOS, iPhone, iPad, etc).
Anyone tried this yet or know if this is possible?
I wish we had an option with the CocoonJS export for "CocoonJS Android" export and "Cocoonjs iOS" export (or something like that), so that we could just use .ogg or .m4a
Any suggestions for removing .ogg or .m4a in CocoonJS?
Develop games in your browser. Powerful, performant & highly capable.
here's the tutorial:
scirra.com/tutorials/623/how-to-export-to-the-amazon-appstore
thedigitalchamp I just got barely mine to work, all I had to do was enable WebGL for my project
I'm getting the same thing. If I delete enough objects out of my project it works again....
Title: Spooky Cats
Author: Russpuppy
Price: free $0.00
Spooky Cats
I have a lot of apps on Amazon and actually get a pretty good amount of downloads
Member since 23 Jan, 2013