bentombrown's Recent Forum Activity

  • Hi all!

    My game, The Lost Dungeon, was originally published for a game jam on itch.io. I really liked the idea of it and I decided to continue developing it. I just released the full version on itch.io under Boku Studios! I also uploaded a demo version to the scirra arcade. Look for the demo in the new games section of the arcade. construct.net/en/free-online-games/lost-dungeon-38261/play

    If the demo does well on the arcade, I am thinking about uploading the full version later on. Please upvote or like the demo if you want me to upload the full version in the future!

    Thanks for the plays!

    Ben Brown, Head developer and founder for Boku Studios

    Tagged:

  • Really? So I can just put whatever I want there and it'l work?

  • It's the first game I've tried to export to mobile if that's what you're saying. I have other games that I put on scirra or itch.

  • The problem might be that your custom controller isn't compatible. I had this same problem with a nintendo switch controller. It just kept inputting left in the game.

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  • This question is especially aimed at the construct team. I have a game, it was made with the paid version of construct, and I noticed that most games on the showcase are also made this way. What qualifies a game to be put on the showcase? Is it the sheer number of plays? The number of likes? Is there a way my game could be considered for the showcase?

    Thanks for your time

    Tagged:

  • No problem

  • One of the ways I used to fix this in the past is by assigning the platform behavior to the character sprite. Disable all the controls and then you just get the solid collision detection. It prevented this type of bug.

  • I know there is a way to scroll to different values for different layers. I don't know of a way to actually set the viewport to a different value. You could work around it by scrolling to set values for each layout though.

    Hope that helps

  • You could use bullet for the player.

    For example,

    on left key down { set angle of motion to 180}

    on right key down { set angle of motion to 0 } and so on..

    keep in mind you would have to have events for the on release as well that would stop the bullet movement

  • Yes please do! This would greatly help for sales and recognition. It would be a great way to also advertise what construct can do!

  • I would set up a nested event system.

    Try something like

    int distanceToJump = (some number)

    On key down

    > on key pressed

    >loop from (1 to distanceToJump)

    > character set x to (self.X + 1)

    Then you can check if you have hit a wall because you increment by 1 in a very short amount of time. It will still look like you teleported even though it isn't instantaneous.

    I hope this answers your question!

  • Hi all,

    I'm ready to export my game and I want to put it on as many platforms as I can. I have keyboard and gamepad compatibility in my project. I understand you can connect a controller to a mobile device, so I wanted to put it up for mobile as well.

    Here's my question

    What is the company name thing when you attempt to export to a mobile platform? Do I have to have a legal company name? What does it do?

    Thanks for helping out

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bentombrown

Member since 2 Apr, 2017

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