bentombrown's Recent Forum Activity

  • I would create a variable that holds the position of the touch coordinates. Then, use the move towards position or move at an angle event to create movement. Compare your position with the touch coordinates to see if you've reached the limit of the move.

  • Have you tried using pathfinding? You could just set the objects position if its location is wrong.

  • Does your sprite use the platformer behavior?

  • You could use line of sight to target instead of turret. That way you can just bypass the turret behavior. Use line of sight to find a target and then set the angle to the target angle. Then if you don't have anything in sight, you can reset the bows angle.

  • You could check if the turret has anything to shoot with the turret hasTarget event. like this,

    If Not hasTarget >> bow.angle = 0;

  • Yes! The Lost Dungeon has reached 600 plays! This is awesome! Help get it to 1000 plays! I'm trying to get this game on the showcase. To help out, check out the lost dungeon on the arcade and leave a thumbs up or a favorite!

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks for all the plays!

    Ben Brown, Head Developer for Boku Studios

  • The way I did this was to check if the sprite in question is moving (Compare Speed). Then, every set amount of seconds, create a sprite object on the back of your sprite. After the trail sprite is created, create a loop event that lowers the trails opacity. When the opacity equals 0, destroy the trail sprite.

  • Is the red pointer at the bottom which animation you're currently playing? It's difficult to tell when the player actually changes animation because he's so small.

  • Hello everyone!

    The Lost Dungeon is coming up on 500 plays! Help me get to 1000 plays! My goal is to try and get this game on the showcase! Thumbs up and like to help me out!

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Keep up the plays!

    Ben Brown Head Developer for Boku Studios

  • Hi everyone! I just uploaded the full version of The Lost Dungeon! Help me reach my goal of putting this game on the showcase! If you have any suggestions for gameplay or ideas to add, let me know! I'm always up for new ideas.

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks everyone!

    Ben Brown Head Developer for Boku Studios

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  • Hi everyone! I just uploaded the full version of The Lost Dungeon! Help me reach my goal of putting this game on the showcase! If you have any suggestions for gameplay or ideas to add, let me know! I'm always up for new ideas.

    construct.net/en/free-online-games/lost-dungeon-38261/play

    Thanks everyone!

    Ben Brown Head Developer for Boku Studios

  • you have to get into edit mode on the timeline, then drag the green bar to whatever time you want your timeline to have

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bentombrown

Member since 2 Apr, 2017

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