WizLore's Recent Forum Activity

  • Anyone got updates on this?

    I've used the following workaround: To give the repeating music different tags, and set volume to -1000db.. which works like a mute.... on most stereos! :)

    But I guess this is impacting performance since all the sounds are playing simultaneously, I would really prefer to be able to stop a sound.

  • The game resolution is set for 1024*768

    The game sidescrolls with a 2048*768 background

    I got 3 layers

    1. 'background' - parallax 100,100

    2. 'sprites' - parallax 100,100

    3. 'UI' - parallax 0,0 - and some of the objects fixed with anchor.

    This works fine in browsers, but then exported to windows phone (maybe other phone exporters as well) :

    A. Some of the objects appear at wrong positions.

    B: A status bar appear at the left side, forcing some of the game area out of the screen.

    Anyone know a solutions to this?

  • Is there a turorial on this somewhere?

  • I would very much like C2 to remember how you arranged your tabs (layouts and event sheets) at the top of the screen.

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  • Just a toggle button...

    So far I made it as joxer first suggested... and made it work with a 'wait 0.05 seconds' to prevent it toggles back again...

    I know it's a messy way to do it, but I don't understand Tulamides answer.

  • Tulamide "...fake a boolean with a pv or global. Just set this variable to 1 - variable on every button click..."

    How do you make it variable on every button click so it actually works?

  • Thanks for cutting it out for me Zatyka... I get it now! :)

    Ty for the replies all.

  • So... If I use the web storage, I will have to ditch my arrays and arrange the values in web storage instead?

    There must be a way to save array information between sessions or the world will implode.

  • I just tried to export my game with the webnode kit.

    The thing is.. As long as I am in the game, the array information works fine between Layouts. But when I exit the game and start again... All the chosen information is lost.

    Maybe I misunderstood the use of arrays. Is it not supposed to store the information somewhere in the file?

  • Ty for your replies.

    Darklinki - If you dont't want to scale the graphics, but still want to be able to select it easily.

  • Is it possible to do what the topic says?

    Would be handy on small drag and drop object..

    I know I could just do an invis object around the sprite, or expand the empty area around my graphics... but the polygon thing would probably be smarter!

  • I guess not... Maybe via JSCocoon!?

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WizLore

Member since 10 Jan, 2013

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