WizLore's Recent Forum Activity

  • Thats what I need.. thanks! :)

  • So I have a sprite moving X-30*dt. (and other speeds as well)

    Is it possible to add to this "speed" relative to its current speed, or will I have to assign a movement behaviour to do so?

  • Yes.. ty mystazsea, I will do that..

    So, there is no way around having a Layout for each level?

  • Thanks.

    So If I understand your suggestion it's like this:

    group - level1

    include - level1

    group - level2

    include - level2

    group - level3

    include - level3

    And only activate the groups if the level is reached...

    Still that will require a lot of lines if I have 50 levels.. (50 I guess) <img src="smileys/smiley17.gif" border="0" align="middle" />

    Maybe I should just copy the layout 50 times... what would you do?

  • But this way the included event sheet is activated instantly (I think).

    What if I want some conditions met before the event sheet is included?

  • I can find many treads about linking the same event sheet to different layouts, but...

    What if the layout is almost the same for all the levels?

    Is it somehow possible to just include another event sheet when you go to the next level, on the same layout?

    If not, how will copying the layout say 50 times for 50 nearly identical looking levels influence the file size and memory used?

  • What if the layout is almost the same for all the levels.

    Is it somehow possible to just include another event sheet when you go to the next level?

    How will copying the layout say 50 times for 50 nearly identical looking levels influence the file size and memory used?

  • Thanks for telling me the code was right... Made me search and find I had another event playing the same sound, confusing things. <img src="smileys/smiley18.gif" border="0" align="middle" />

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  • On an event im having the action:

    Play by name ---> choose("sound1","sound2")

    It was my impression that this should play either sound1 or sound2. But instead it either plays sound2 or both sound1 and sound2 simultaneously.

    Why is that?

  • Thanks for your replies.

    So I will just use a plain sprite for my background as it is not supposed to be tiled, and there is no other alternative!... Hope I got it right! :)

  • The background image is double width of the windowsize, so it does need to scroll a bit.

    I come from multimedia Fusion.. And here you can chose from "active object" (which is a sprite) and "background image" (which I dont know what is technically) But background takes less resources than a sprite.

    It that the same way in Construct?

    Is there an alternative to tiled background which is not a sprite?

  • I only need a single image (non-tiled) for background in my game.

    Should I still use the tiled background object?

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WizLore

Member since 10 Jan, 2013

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