Phacanu's Recent Forum Activity

  • an easy helper plugin can be made for this since the official plugin loads the SDK

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  • Hey Ashley Tom

    I think I am not the first one to talk about the new forum which is a very very Import Section for any C2-C3 user, because the other time I saw someone saying

    > it's not gonna kill you if there is bad colors or text is big and other stuff

    which is not correct at all, I speak for my self, it's really annoying to see those colors, big texts, no Post Preview, No PM, broken links, etc.... .

    So I wanted to ask you why didn't you just keep the C2 forum until the C3 forum is ready, or you could use an already made up forum system because I think OpenSource exists for this type of problem, you are a small team, You can't handle everything, You can't maintain everything over the time.

    I think (which is not 100% correct) you are working and improving simultaneously those projects

    • C3 the Editor
    • C3 Runtime
    • C2 Runtime
    • Official Addons
    • The Forum
    • The website
    • Tutorials

    And even more stuff we may not know.

    That's a lot of work for 4 developers

    I am talking as a fan , as an experienced developer and as a Co-Founder/CTO of 2 successful startups, Doing everything by your self is a REALLY REALLY REALLY BAD method now days.

    Microsoft, Google, Facebook, Netflix and others even Apple (which is the most self Closed company in my point of view), they went opensource on many parts of their code

    • It costs less for the company
    • x4-x5 much more code is written
    • more bugs are discovered and fixed
    • more changes and upgrades in each of C3 Release
    • and even more with an Opensource community

    Look at godot Engine for example, they have a crazy number of Contributors , Commits and Pull Requests almost every 5 - 6 hours.

    Unity went OpenSource too, UnrealEngine and many others are going OpenSource, because it will only benefice the product and help on it's development, stability and maintenance over the time

    I am not saying you need to change all of your code or the full of C3 to OpenSource. but parts of it that we C2-C3 fans can help and contribute on.

    Going Opensource will certainly Improve C3.

    I hope you take seriously this suggestion.

    Unreal engine is already opensourced,Unity isnt opensourced but they did release the code to the ide and game engine so developers can get a better understanding of the innerworkings so they can make more optimized games but yea you are def right that every big companys moving towards opensource

  • Converted rexrainbows JSON plugin to c3

    mega.nz

    Edit:Updated the link with the key my apologies

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  • Parse the service was discontinued but not parse in general,i use it nowadays with my own privately hosted server,Tho realistically speaking if you have no grasp of javascript/Nodejs it does become useless,and as far as alternatives go that's a bit sparse

  • The implementation is that all of the behaviors,plugins etc are rewritten in c++/optimized a bit if its possible

  • newt

    Chowdren is in no way shape our form canvas+, canvas+ is simply a stripped down mobile browser that's stripped down to the bare minimum for running html5 games, What Chowdren does is it converts your entire game to native code, so it's more like a transpiler than a wrapper for html5

  • I have a automated system i created but the plugins it needs are only in c2

  • > digitalsoapbox it's more of a c2 thing,Pixi.js for instance is on chowdrens rendering level even tho it's a javascript rendering framework

    >

    > newt not even really sure what you're saying, either way, this is proof that chowdren would be viable for more serious devs

    >

    It's not on Chowdren's level for console support, however, nor does Construct seem to be getting any love on that front in terms of, say, full XB1 feature support, which like Steam support, seems to not be coming any time soon from Scirra.

    -Yea i was only speaking about 1 aspect of things,in this case the render

  • digitalsoapbox it's more of a c2 thing,Pixi.js for instance is on chowdrens rendering level even tho it's a javascript rendering framework

    newt not even really sure what you're saying, either way, this is proof that chowdren would be viable for more serious devs

  • newt Web assembly is indeed much faster than the Web export, Emscripteen is a compiler that compiles languages like c++, python,lua etc to javascript.The standard c2 web export is slower than javascript itself due to the data being parsed thru a 2nd array layer rather than just running in normal javascript.Web assembly is essentially the lowest and most performant you can get with any web browser.Here's an article from Mozilla to give you an idea how much more powerful a chowdren compiled web game would be https://hacks.mozilla.org/2017/03/why-webassembly-is-faster-than-asm-js

  • If you're in the Construct Community discord you already know but, Here's a fake3d test we did earlier today

    Construct 2 running in google chrome(latest edition)

    the Same project running in Chowdren

    C2 capx

    https://cdn.discordapp.com/attachments/225550155531812865/441623438486929428/3d_car_example_-_V3.1_now_with_Families__optimised_picking.capx

    Chowdren compiled game

    https://cdn.discordapp.com/attachments/225550155531812865/441623610503725056/f3d.zip

    Edit: Families were toggled off for this previous test so here's a more accurate test

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Phacanu

Member since 15 Mar, 2017

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