Someone already has
Yea, that's what I meant, thanks! valerypopoff
valerypopoff O man this looks amazing, I'm guessing that the file structure has to stay the same?And it automatically just includes all files instead of just one?
This is for native web not mobile RozekEnhance
wrong section
Develop games in your browser. Powerful, performant & highly capable.
StefanN if you have access to the adsense for games api you can use a few plugins to get ads running fine
watching ads is less personal than having someone pay 0.25$ for a one time use
You can so with rex Kongregate plugin,but you can only use it if they unlock the feature for you
ads in Kongregate show up based on the APIs initialization you cant control it
Nandynho would it be possible to add text and background colors along with width and height to the features you can customize?
it's possible to implement canvasinput with
jsshell,podeshtmldiv and the browser plugin
,I also tested mobile support,emojis and utf-8 characters
> redrocket https://github.com/EsotericSoftware/spi ... ware/spine > http://esotericsoftware.com/forum/Spine ... ement-6534 > > THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin > Have you used this yet? Because I just tried and it doesn't work. I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files: 1. Jack.json 2. Jack_tex.atlas 3. Jack_tex.png I download the skeletonviewer as referenced in your link. I then use the following commad: java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1bvribjm] I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
> redrocket https://github.com/EsotericSoftware/spi ... ware/spine
> http://esotericsoftware.com/forum/Spine ... ement-6534
>
> THe jsonrollback tool allows you to rollback dragon bones version 3.3 export to 3.2 thus making it compatible with the spine plugin
Have you used this yet? Because I just tried and it doesn't work.
I'm using DragonBones Pro v5.3. I export my project using the Spline 3.3 format and name it "Jack". This gives me 3 files:
1. Jack.json
2. Jack_tex.atlas
3. Jack_tex.png
I download the skeletonviewer as referenced in your link. I then use the following commad:
java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback Jack.json Jack32.json[/code:1bvribjm] I then take the Jack32.json file and simply replace it with the values in the freely available spline raptor project(which works), and I get absolutely nothing.
You just need to export to the 3.6 format
Member since 15 Mar, 2017