PudgyPlatypus's Recent Forum Activity

  • That's a great start

    One suggestion I can see right away is just a simple highlight or something around the character you are currently controlling maybe?

    Keep it up!

  • Working on an IdleRPG game that sort of goes along with my Clicker game template. Using some of the great assets from SparklinLabs.

    https://dl.dropboxusercontent.com/u/968 ... 803%29.mp4

  • > purplemonkey Cool Idea! Would maps be shareable with other players?

    >

    Thanks! Yup, the plan is to make levels fully shareable if I find time to keep working on this project.

    That looks great purplemonkey , just curious had you looked at options for the shareable side? I had started work on that for my Pixel Golf level maker and was trying Firebase but wasn't sure if you had any other better options for the whole storing and loading files?

  • justifun Thanks for the feedback! All of that is very helpful.

    Yea I had gone back and forth a lot on Interface, I mainly had worked on this on a Mac so the Fonts and interface ran and looked much smoother than the Windows version so I had to go back and tweak it after the fact to try and make them not so different which in turn kind of put some views in an odd limbo. Are there any specifics on the basic interface, the fact that it tries to keep you in one window at all times so there is the whole going back instead of it popping up? Or the Detail view of the asset looking quite different and plain compared to the lists? I'm just trying to see if maybe your views on the interface are similar which would help since I was planning on a lot of that.

    Most of the other ones you point out are actually pretty small changes and also ones that I agree with for sure, so that's good!

    As for the Please Wait dialog, I hadn't realized that (since on the Mac side it works correctly, by showing X out of Y assets imported in the dialog box) until after submitting it which sucks.

    There are some limitations in the software I used to make it in the first place, so a about 6 months ago I was like maybe I should just do this in Construct 2! But I think C2's hugest weak point is "Simple" set up for long lists of things along with better text entry and search support. There are some plugins out there that might help but it seemed like most of them were just missing a couple things that would critical for me to switch over to a more web based version. Anyways, I'm rambling here!

    Thanks again for the feedback and I'm sure I can actually get a lot of those fixed up soon!

    Nick

  • rexrainbow oh no, I wasn't saying your plugins were complicated, just the Firebase API itself. I had worked with it before using just REST url calls but with all the changes to Firebase it seems a bit more complicated now

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  • GameDev Digital Asset Management — Now for sale in the Scirra Store!

    https://www.scirra.com/store/game-making-tools/gamedev-digital-asset-management-2483

    <p>Have you ever needed a game asset that you purchased or downloaded but then couldn't find where you saved it? Are you tired of scrolling through folders of files to just find one specific file?</p><p>Let GameDev DAM help you organize all your files!</p><p>What is DAM/Digital Asset management? It is totally one of those "buzz phrases" that gets thrown a lot but at it's core it is a system that helps organize all your assets in one place which can be assigned keywords so they are easy to search for. The best DAMs on the market will make it very easy to add keywords to files and allow quick and easy searching based on keywords. Luckily, this DAM DOES!</p>

    Use this topic to leave comments, ask questions and talk about GameDev Digital Asset Management

  • Hey rexrainbow what are your thoughts on Firebase v3? I had taken a look at the newer api and it seemed much more complicated which made me sad since it used to be so easy to use.

  • I was creating a C2 version of the open source game Relic Hunter Zero which read from JSON files character attributes which could be changed or added to. Reading from a file will be your best bet for sure, pair it with something like Firebase so there are hosted files that other players can load from and you are golden.

  • *UPDATED original post with where you can find the application and get some new info. Check it out!

  • Royalty Free Game Music Loops — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/royalty-free-game-music-loops-2330

    <p>Over 30 game music loops to be used in all different types of games. Retro 80s, Downtempo, Electro House, Drum and Bass, Dubstep and more genres.</p><p>Just for reference, this pack is available for free on OpenGameart.org (http://opengameart.org/content/royalty-free-game-music-loops) but if you want to support us and enjoy the pack, you can purchase here for a very cheap price and be able to use the music wherever you want.</p><p>Use in any game wherever you want, no need to credit me but feel free to mention your games to PudgyPlatypus</p>

    Use this topic to leave comments, ask questions and talk about Royalty Free Game Music Loops

  • Very nice info, I had meant to try and add PixelGolf to AirConsole but never had the time. Might be worthwhile, didn't know AirConsole was a well visited site, good to know!

  • rexrainbow thats a great addition, thanks again for another great plugin. I will have to try it out this week.

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PudgyPlatypus

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