RBuster's Recent Forum Activity

  • Sorry, maybe I didn't explain all my needs.

    • I want to create the sprite and change the angle simultaneously or change the angle later.
    • I need to get multiples of 90 degrees and only change the angle of the sprite that I'm touching.

    If is possible, please, use the capx to make the changes.

    Thanks in advance.

  • Try to enter this condition: if health is not equal to 0 <=> set variable to random(2,4)

    A suggest: if you intend to get ints (2,3,4) it's better to use "choose" rather than "random"

    ex. choose (2, 3, 4)

  • Hi. I think that you need to set the local.storage (isPro key) value to the variable (isPro).

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  • Hey guys,

    I would like to create a sprite on the tilemap and set its angle sliding my finger. I've attached the file with my try. Thanks in advance.

    https://www.dropbox.com/s/szxragkebriaa ... .capx?dl=0

  • Although I didn't understand the problem, I suggest you to try the "trigger once while true" event to play the audio once.

    event: ButtonEtat = 0 > (other actions)

    sub-event: Trigger once > Play theme-rapids looping at volume 0 db (tag"")

    If it doesn't fix the problem, please, share your capx.

  • Odin

    I believe the "pick imagepoint overlapping" event is more efficient in this case.

    Take look at this example: https://www.dropbox.com/s/zidho4tsdyw6m ... .capx?dl=0

  • I don't know if I really understood what do you want, but you could use the event "every X seconds" changing the seconds by round(random(the_range_that_you_want)) and include after a "create object" event to create your clouds randomly too (X: random(range), Y: (random(range)). I would like to suggest you to try to use the "sine" behaviour for the clouds movement to make it more natural.

  • Try to using the invert option (if is not overlapping) or "else", and enable platform again

  • Hi Kanezish

    Take look at

    Maybe the R0j0hound's answer could help you.

  • Hi Odin

    You can stop the movement when the enemy collides with another one or invert the direction. You must access the image editor and define there the collision polygon and before it, create an event to check collision and add an action to stop the enemies, disabling the platform, for example.

    By the way: nice graphics!

    Good luck.

  • So you can use the image editor for this. Create an animation with the two main frames (open/closed eyes), define a different speed for each one (10 for the open eyes and 1 or 2 for the closed eyes) and enable the loop option of the corresponding animation. You can create an animation for each facial expression that you need. Good luck.

  • Hi mist

    Your character will move (walking / running) or be static while his eyes blink?

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RBuster

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