RBuster's Recent Forum Activity

  • Finally a good news!

    I had talk to Paul about the crosswalk update and the possibility that fix the current problems. It is a relief to know that there's a light at the end of the tunnel. Thanks a lot

    PS: Did you mean "--ignore-gpu-blacklist" instead "--show-fps-counter" in the information below, right? (moreover, if you have disabled the counter, how to know the FPS )

    CLI 5.1.1, CW15

    FPS: 10-20 with --show-fps-counter enabled

    FPS: 40-55 with --show-fps-counter disabled

    CLI 5.4.1, CW15

    FPS: 10-20 with --show-fps-counter enabled

    FPS: 43-58 with --show-fps-counter disabled

    CLI 5.4.1, CW16

    FPS: 45-57 with --show-fps-counter enabled

    FPS: 51-62 with --show-fps-counter disabled (not really sure why FPS meter shows counter as over 60 sometimes, but it does)

    : It was my first thought too.

  • After the update a portion of my iPhone screen is magnifying. Does anyone else is having this issue?

    I was waiting for the update to fix the audio distortion for release my game for iOS (I'm giving up about the android version: my game is unplayable because is extremely slow), and now appears another problem after the update. I really hope not to have to wait for the next update to fix it!

  • For Android I highly recommend XDK.

    CocoonIO's biggest flaw are all the ridiculous permissions it adds. Do you know how anti-gamer that is? People see you need phone record, geo-location and it's an auto red-flag against your app. Like adding a huge barrier, which is something you never want as a small time indie.

    These permissions should be optional, added when plugins use them, not added by default "in case the plugins need them".

    For iOS, I do recommend CocoonIO, the Webview+ on iOS8+ is amazingly fast.

    Actually, I prefer to build ipas rather than apks in the XDK. The iOS versions of my games run smoothly on my iPhone 6 whereas my apks having a serious lack of performance in several devices. I think you should give it a try.

  • You could try the Revmob. I usually use Chartboost/Admob/Revmob.

  • I had a conversation with the Intel's support about the XDK and he gave me some explanations/instructions on how to optimize the APK through additions.xml before generating the application. I'm not opening the topic for discussion, but only to make it as a reference for those who want to solve the problems that the XDK has shown recently.

    [quote:1wgfxlpo]For those Construct2 users who are experiencing Crosswalk performance problems with CLI 5.1.1:

    do not reference plugins in your intelxdk.config.additions.xml file, it will cause problems, see this post > https://software.intel.com/en-us/forums ... pic/594986 (Add plugins via Plugin Management Tool and avoid intelxdk.config.additions.xml file)

    put your source into a www directory inside your project directory, see this post > https://software.intel.com/en-us/forums ... pic/607195 (Importing a Construct2 Game into the Intel XDK)

    add the following to your intelxdk.config.additions.xml file, see this FAQ > https://software.intel.com/en-us/xdk/fa ... animatable (How can I improve the performance of my Crosswalk app so it is as fast as Crosswalk 7 was?)

    Crosswalk performance problems are usually due to a lack of the --ignore-gpu-blacklist option in the intelxdk.config.additions.xml file (see above for how to add it). Also, see this blog > Chromium Command-Line Options for Crosswalk Builds with the Intel XDK for some additional tools that can be used to modify Crosswalk webview runtime parameters.

    CLI 4.1.2 included this option automatically. Because there is such a dramatic change to the CLI 5.x build systems, you must now add it manually to make sure it is part of your Crosswalk built app.

  • Did you had access to the build log? Could you copy the intelxdk.config.additions.xml content and paste here?

  • It is possible, but quite a bit of a roundabout method. Any particular reason you need to use XML?

    Here is a rough idea of the steps:

    Import your XML file as a project file. https://www.scirra.com/manual/141/files

    Load the XML file into memory with AJAX.request. https://www.scirra.com/manual/107/ajax

    Access the data with AJAX.lastdata.

    Use tokenat() to parse the information you need from your XML file. https://www.scirra.com/manual/126/system-expressions

    Use the information you got to set the Sprite Animation, or to destroy and replace with another Sprite.

    I want to use to set a specific frame in according to the text that is shown, but it seems it takes a lot of work, so, I''try to find another solution. Thanks at all.

  • Thanks, blackhornet

    In this case, I just need to touch in the edges instead of to slide my finger, right?

  • I want to change the frames of a sprite animation or even make changes to it at the end of each paragraph of a XML file. Is it possible?

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  • Sorry, maybe I didn't explain all my needs.

    • I want to create the sprite and change the angle simultaneously or change the angle later.
    • I need to get multiples of 90 degrees and only change the angle of the sprite that I'm touching.

    If is possible, please, use the capx to make the changes.

    Thanks in advance.

  • Try to enter this condition: if health is not equal to 0 <=> set variable to random(2,4)

    A suggest: if you intend to get ints (2,3,4) it's better to use "choose" rather than "random"

    ex. choose (2, 3, 4)

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RBuster

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