RBuster's Recent Forum Activity

  • Set text to left(text,len(text)-len(appendedtext)?

    Thanks Now I understand your suggestion through the korbaach's example.

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  • sequence_test.capx

    WOW! Genial!!! Thank you Always helpful!

  • Set text to left(text,len(text)-len(appendedtext)?

    Could you give me more details?

  • Touch > is in touch
    _____Touch > is touching sprite > set text to "It's a fish "str(sprite.IID)
    _____Else > set text to "It's a fish!"[/code:3iiyjm57]
    
    If that's not helpful, maybe you could go into a bit more depth on the goal? When you say the player slides back to a previous sprite, does the text revert to neutral (per my example) or change again depending on which sprite is pushed? In which case I recommend a callback from an instance variable.
    

    Thanks for the suggestion. I think I need something more embracing like a callback as you mentioned: as the player go back to each previous sprite, the IID must be removed from the text object, in the original order. I tried to use variables and add to/subtract to actions (Add sprite.IID) but it didn't work. Could you tell me more about the solution you suggest? Thanks.

    you know its a bit weird that we can append text but cant go reverse I've alway wonder why. I guess its based on Time always moves forward.

    Same here!

  • no help?

  • I simulated this condition in a capx and I hope someone can help me to solve it. Thanks in advance.

    https://www.dropbox.com/s/e6eru93spgm5h ... .capx?dl=0

  • Using variables I presume. I don't imagine how to set the new and the old text and mainly how to control when the finger returns to the previous sprite. Could explain to me how can I do it?

  • I'm using "append" to add sprite's IID to a text objet when the sprite was touched and I need to remove the appended text when the players return his finger to previous sprite.

    Touch > is in touch
    _____Touch > is touching sprite > text  append str(sprite.IID)
    _____System > Trigger once
    
    [/code:1u198616] 
    
    Thanks in advance for any help.
  • Thanks for pointing me to this solution. I almost never use the ribbon. I'll pay more attention to it.

  • How can I change the C2 UI colors? I've tried the "Preferences > Colors > Choose Theme / Edit Color" and the Default option it is always selected when the program is restarted.

  • I know only about the cranberry's google analytics plugin that is cordova based but I'd like to use this solution for web based games.

    Construct 2 is great for web games and when you use some of the official plugins. But Scirra says: "Build Once. Publish Everywhere. True multiplatform support. Build your game in Construct 2 and publish it to all these platforms." and it's not true. Is not possible to build games for all these platforms only using C2 for it or without a damn wrapper and the majority of the C2 users want publish their games mainly for mobiles. I really like the structure of the Construct 2 and I'm a huge Scirra's fan, but honestly, I think C3 will be a aesthetic update of C2 with some improvements.

    tumira: Wow! No more wrappers?? Timeline? Easy in-app and ads implementation? 2d and 3d? Thank you! Spark is very promising!

    : PR without substance? Really? I think that we didn't see the same website.

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RBuster

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