farfetchd83's Recent Forum Activity

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  • Hey, any AdMob users out there.... Does it also makes you game lag while it is fetching ads?

    My game runs smoothly if not online, so it doesnt connect to admob, but if online everytime it creates an ad unity or just refresh a banner ad, and this refresh time can be set on admob page, not even something inside the event sheet, it makes the game lag.... and it is very frustrating...

    anyone has/had this issue and managed to work around it?

  • thanks for the confirmation Dop. I don't script or code and that's why I chose C3...

  • Hi, I cannot create an event with the condition to compare the effect paramenter of a sprite, why not?

    For example, if the sprite "adjustHSL" parameter 0 > 0... I cannot have it.

    What I could do was to set that effect parameter to the sprite instance value and then be able to control it in the start of the event, but why cant I just compare the effect initially?

  • Thank you

  • Hi, how can I use the Multiplayer Plugin to fetch the current time (not the system time, the "world" time)? Can someone suggest a server that can offer this (free)?

    Then I need an event to compare the current time and if it has passed one hour beyond the last time checked...

    Please any help?

  • Hey, anyone knows how to make a game (apk) system recognize (when online) if it was downloaded from a non-official (play store) ?

    otherwise it won't show admob ads

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  • Hi, is there a difference between using TRIGGER ONCE as a condition and as a sub-event, like in the image below:

    is the correct way only using as a sub event or both can be applied?

  • I have objects with the "scroll to" behavior and on the debugger there's no way to see if "Scroll To" is enable or not... Is it really like that?

  • lionz wow man, you nailed it.

    THANK YOU

  • Hey, I have this map selection screen with the same sprite over 30 times, when pressed it goes to the level if instance variable locked = 1, if its 0 it doesn't do anything.

    In each level when finished, like enemy killed, I collect an inst. variable from that enemy to a global variable that in the sequence when go to the level selection the global variable is compare to the level selection button, if they are the same number then the level button changes to 1 (to unlock the level)

    So things are kind of working, you kill enemy w/ n. 2 on the level, go to level selection and the level 2 button is unlocked and you can play that new level, but on level 3 you kill enemy w/ n. 3 and then again unlock level 3 but all the previous levels (2) will be locked back because the instance variable Locked was reset back to 0.....

    I cannot make these sprites global because they are repeated many times and must have different variable numbers

    Hope I made myself understandable. How can I keep the "locked" instance variable saved? Whats the most practical way?

    I have tried PERSIST but messes up a lot of stuff... sometimes sprites are destroyed...

    the buttom for the level selection is the same sprite as the enemy... when is lock it is black and white, when unlocked it is colored (changes animation)

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farfetchd83

Member since 27 Oct, 2016

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