farfetchd83's Recent Forum Activity

  • R0J0hound can't believe there's no Physics behavior involved... this is genius... far from my understanding, but I'll try to tweak it up

  • R0J0hound Man I think that was the best example to show up so far here in the Forum! Thanks a lot! That is just perfect, I will try to adjust it so the physics are like less gravity, but from what I saw the rope has a very natural swing and looks unbreakable, doesnt matter how much the square moves. Thanks again

    dop2000 its a very old japanese game, cannot find anymore online,I have kept the file since I was a teen

  • I am having this problem, with Interstitial you can create the ad just once and show it multiple times without having to create it again

    That does not seem to be the same with Banners... Once you Hide a Banner it seems to be destroyed forever, cannot call it to Show again cause it wont, but Interstitial would!

    So I have added "create banner advert" on start of every layout, and show when the level is completed, but since players can restart the layout without completing it, it is requesting too many banners and the match rate on admob has gone from 90% to 24%.... impressions have dropped significantly and the banner wont show anymore even if I close the game and run it from start, admob simply flags it...

    Im trying to do this with "large" size banner and it behaves like that, but when using smart-fit size, it seems that I can create the banner just once and use it multiple times just like interstial...

    Im kinda lost, just testing over and over app bundles until it is right...

  • I'm trying to reproduce a game I used to play on pc in the 90's... very simple 2mb.exe, I don't think they used very complicated features for that game...

    maybe I could send the game for you or someone that could try it and compare to C3 features?

  • thank you for the info dop2000 I'll try some more testing...

    I dont want a straight line, it has to move according to the hook, it can form curves but should never break, the hook will be light and should bounce around under water in a low gravity state and also be pulled by the line, which is attached to the boat, and move around from the tangle. Should all be a natural movement...

    When a buttom is pressed, the hook would Pin whatever sprite is in contact with it, and force up to be applied to the hooked sprite can fly up to the boat...

    i can picture clearly in my head, but cannot reproduce it...

  • I found this bungee jump example that is a bit more of what I have in mind, but the rope be made of around 20 dots or more... and they all are connected

    this example someone created join for each part of the rope, only 3 parts, but that would be 20 or more actions for me...

    construct.net/out

  • Hi, so I did search the forum here and there are lots of topics about it, but all examples I found the rope goes crazy depending on the distance:

    I actually would like to create something like a fishing line attached to a boat, or fisherman on a boa, the boat moves left/right, the line can be little dots connected together in a rope swing style, it doesnt really need to look like a real line, and there's the hook at the end of the line,

    the hook and the line should move along with the boat pulling the line, but in a 0 zero gravity under water like environment...

    the line should have some elastic stretch-slack but alwaus return slowing to the minimum distance...

    anyone kind enough to make an example?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, can anyone help me find out how to use the PIN behavior to create a ROPE, but make it with physics? I got a little close to it the project below:

    drive.google.com/file/d/19RnBaYDcR0FaG10uR_3VijwDR3H2lA-R/view

    (use left/right to move the main block)

    But it seems like the pinned objects will only "remember" physics when the Main object they are attached to is moving... I'd like to have a rope with natural swing effects, with this weight on the tip, like a chain holding a wrecking ball.

    Please check my .c3p file and give me some light

    Thank you

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

farfetchd83's avatar

farfetchd83

Member since 27 Oct, 2016

Twitter
farfetchd83 has 2 followers

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

13/44
How to earn trophies