Hi, I'm using the AdMob object in my game and I'm showing all ads properly, but when the ads are loading (create ad events) the game lags really bad in maybe 50% of devices... Even when only refreshing the banner ad, the whole system lags... Only mobile devices with really good memory (the newest models) are running the game 100%. I can confirm it is the AdMob events, since if I play the game on airplane mode, with no internet connection at all, the game runs alright, so it is not a problem with how the game was made...
I have tried to get help on this before and am still having this problem. Users are leaving bad reviews on the play store and they are right, it sucks to play the game when its lagging so much.
Again, if the internet is disabled and the admob events cant be used, the game runs fine...
Have anyone had this problem???? Is there something I can do????
I'm following C3 manual properly, using the right events.... There are not many options, I create the ad once, use Show Ad when the ad is ready/loaded. Ads are showing right but if the device is not top of the line, it lags...
I dont understand how an old device can run minecraft but not run my 2d simple game with ads without lagging.... Very frustrating. If I cannot fix this, I cannot continue with new projects.