macube's Recent Forum Activity

  • R0J0hound

    It's ok for you when i upload/add the effect to the addon-page?

  • Info: I'm ported the plugin for construct 3 runtime.

  • This is not for construct 3 runtime. Only for Construct 3 with construct 2 runtime!

    EDIT: Now, i'm ported the plugin for construct 3 runtime! :)

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  • > With the future of Construct being very open now that 3's runtime has surpassed 2's, I'm personally optimistic for a shift from game engine to "experience engine" that truly embraces HTML5+.

    >

    > This is real blue sky optimism, but would open the engine up in ways suggested above.

    >

    > As an aside, Ashley and Tom recently hinted on a great game dev podcast that there was possibly a change coming to C3 this year that would reinvent how developers use the product.

    One of the problems with C3 is that Ashley and Tom have always focused on the 2D aspect of the engine. They assume that platformers and other retro style games is what C3 should do. While those games do sell on the market, C3 can and could do a lot more. For example, in C2 I wrote teleprompter software for Android devices. While it did work and work well, Google kinda screwed me over on placement and I never could get them to fix it, thus, it never sold. But, it was a concept to prove, at least to me, that Construct could build working apps and not just games.

    Point is, Construct can handle multiple genres of games including HTML5 browser games like Grepolis. The biggest problem to making those kinds of games in Construct is the woeful lack of controls. If for example, you wanted to create a scrolling list box of items, it becomes a nightmare to create and manage. In other IDE's like C# and Delphi, they're easy drag and drop items. Even Unity has a host of plugins developed to make a listbox an easy thing.

    With those form type elements, C3 could be a lot more than just be a game engine.

    Yea, thats right. Currently i have a great offer to build an android-app. But the biggest problem is the complete UI (Scrolling Lists etc.).

    One urgent missing feature for me : scrolling the complete layer by action...

  • Somebody posted here a while back and I think he mentioned making $69,000 over 3 years with one game on google playstore.

    Players do not care what you use to make games, so when it comes to 2D whether it is Unity or Construct or something else makes little difference. No reason not to be able to make money with Construct games.

    I think Construct should be much better at/easier to use with something like CPMStar ads, and adsense if possible. I used to make $100+ per day with Flash games and CPMStar ads and Construct has absolutely zero support for that. The only way to do anything about it is finding your own way to pull it off, iFrames and such which is not ideal. This last paragraph is mostly to web/html 5 exports

    I'm registered on cpmstar, but i can't found any api to display ingame-ads. I see only ads for websites?!

  • Oh ok. No problem. :) thx

  • That's an editor API. Are you trying to use it from the runtime or something?

    Yes, i need this at runtime for my current behavior. Can you add this, please? Is it possible? :)

  • This is not working for me (Behavior):

    this.GetObjectClass().GetAnimations()[0].AddFrame(frame, width, height);
    

    I get always this message in the console : > ..AddFrame is not a function

    Why? this.GetObjectClass().GetAnimations()[0].GetFrames() works, but the function AddFrame is not exist? Ashley

    https://www.construct.net/en/make-games/manuals/addon-sdk/reference/object-interfaces/ianimation

  • Oh.. This is very bad. I think many construct-projects use the powerful javascript-plugin from valerypopoff:

    https://www.construct.net/en/make-games/addons/1/javascript

    ...does the plugin work then?

  • Thank you for the wonderful tool! Very great - it's a time saver :)

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macube

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