I've been using this effect to create a Golden-Sun like battle perspective, and it's been working beautifully... until today when I tried to export an exe with NW.JS.
Here's how my game looks with NW.js preview:
dropbox.com/s/uezo4mfbytzysdx/mode7correct.mp4
And here's how it looks with NW.js export:
dropbox.com/s/k6eey2fyjwdtes3/mode7wrong.mp4
I am using R0J0hound/Aurel's "fixed alpha" version of the effect, and am using the latest versions of Construct 2 and NW.js.
Not all the objects containing mode 7 effects get mangled - just the ones that feature multiple frames or animations (even the ones featuring 1 frame per animation). Given that information, I'm guessing this is an issue caused by the texture packing, but I'm not certain.
Does anyone have any clues on how to fix this? I don't see anything wrong in the .fx file, but I'm not great at reading GL.
Worst case scenario, I can make every mode 7 image its own object, but that would be very inelegant and work-intensive solution.