justifun's Recent Forum Activity

  • one way would be to create a variable for each gun

    then when the player switches to a particular weapon, you have a section that says

    currentgun = "machineGun"

    -> every 1 second add +1 to "machineGunTime"

    then check which one is the biggest at the end of the game.

    There's a fancier way with arrays, but this is the easiest way to visually understand what's going on.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • To further elaborate on what vee41 was saying.

    Basically you would create one sprite representing the game board.

    You could vary up the look of the piece, by using a different frame of animation for a different "look" to the piece if it has a variety of types lets say.

    Then you would give it one variable called "visited"

    When you create multiple instances of the board square, each one will then have its own "visited" variable that will keep track of itself

    then you would simply code something like this.

    player is overlapping object "board piece"

    -> set "visited" to 1

    or however your game works.

    then late you could check if its visited by doing.

    (board piece) visited = 1

    -> do this

  • I'd recommend simply making a 3 or 4 frame animation using the noise function within any art program, and then add it as a regular sprite animation.

  • The Iconoclasts was made with Construct 1

    youtube.com/watch

  • Well said Ashley !

  • Spine reached one of its stretch goals and now it can support generic java script, so construct 2 will be able to support it as soon as they implement it!

    kickstarter.com/projects/esotericsoftware/spine/posts/402599

  • check out this plugin

    scirra.com/forum/plugin-video_topic46310.html

  • By having them one after another you are doing just that,

    its creating on on the left, then one on the right.

    to make your events a bit cleaner you could change it to

    create object on layer 1 at -100, random(0, windowHeight)

    and

    create object on layer 1 at windowWidth +100, random(0, windowHeight)

    this way if you change your game resolution you won't have to go update it later.

  • If you make the body and head part of a container then you can easily do what you want to do without pinning.

    select the body and click "create" in the container section of the properties on the left

    then click "add object" and pick the head.

    create the enemies by spawning the bodies, and the heads will automatically generate as well

    then use something like bullet on collision with head, destroy head.

    it will only destroy that particular head.

  • Put the origin of the tractor beam on one end of the sprite. then pin it to the player object, then set the angle towards the target and set the width every tick to the distance between the 2.

    also, make the tractor beam sprite a tiled background texture so that the texture doesn't stretch as well.

  • It would be easier to simply ask the player to enter their name/email in your game directly. Then save the info using the "webstorage" object.

  • Sounds like something wrong with your script, can you save your project as a single file (.capx) and upload it to dropbox or somewhere where we can take a look?

justifun's avatar

justifun

Early Adopter

Member since 9 Oct, 2012

Twitter
justifun has 3 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies