Can't wait to see if there's something extra special for the r400 release!
So far that doesn't look like the case.
Also i've noticed that the tag name replaces the name of the sprite in the instance list once you give it one. It might be nice to have both of them eg: Player (tag 1, tag2, tag3) -UID etc instead of just the tag names
Love the new instance bar view. When dragging and dropping an item to set a hierarchy the engine crashes though. Submitting a bug report.
Can't figure out how to use this.
Are child objects supposed to stay within the bounding box parent object?
Thank you so much! These are fantastic!
The color of the box doesn't seem to change in the example file?
Congratulations! Its been a wild ride! Looking forwards to the years to come.
how do you decrypt it after encrypting it?
Can't seem to run this properly. The sliders that appear are just grey and you can't change their values etc. C3 V 244-2
I can't get the saving/loading to work. I've copied the example exactly, but no luck. - I get a console error saying "SyntaxError: Unexpected end of JSON input"
Where is the username getting created? Is that from firebase?
First test run with the actions. I added 2 sprites and put a drag n drop on the first one. Then in the event sheet i did a "on start of layout" Sprite 1 -> add child (sprite 2). And when i ran it, the second sprite didn't follow the first one.
The example files works, but as soon as i start a new project, or add the behavior to an exiting project i just get a black screen with this error in the console.
Seems related to having "Worker" set to Auto
Setting it to "No" runs the app
Uncaught (in promise) ReferenceError: window is not defined
at new MyBehaviorInstance (fb0176cb-e59e-4bb7-8f32-9f2c389b6553:22)
at Function.New (jsutil.js:9)
at BehaviorInstance._CreateSdkInstance (behaviorInstance.js:2)
at Instance._CreateSdkInstance (instance.js:6)
at C3Runtime.CreateInstanceFromData (runtime.js:47)
at Layer.CreateInitialInstances (layer.js:6)
at Layout._CreateInitialInstances (layout.js:17)
at Layout._StartRunning (layout.js:13)
at C3Runtime.Start (runtime.js:34)
at async C3Runtime.Init (runtime.js:24)
When 158 starts if there's a plugin installed that has a variadic parameter it causes construct to issue a "Oops Something went wrong error, but there's no way to close that window to uninstall that plugin or update it to a new version. So it makes the entire construct unusable.
Member since 9 Oct, 2012