farflamex's Recent Forum Activity

  • Yes, it's on the correct event sheet. It's a new layout, so new event sheet and I just transferred the commands over to the new event sheet.

  • I'm trying to load in a text file using ajax. The file is in my files and was working fine when I was loading it from another layout. I needed to move the loading procedure to a new layout and now I can't get even the most basic of Ajax commands to work.

    All I have now is :

    On start of layout : Ajax Request Games.txt (tag "games")

    Ajax (On 'games' completed) : Do something.

    This isn't working at all. The event never triggers.

    As I said, this worked fine in a different layout but now this most basic set of commands isn't triggering. Is there something I'm missing? The Ajax object is still in my project as is the file.

  • I had the same results with Clay.io, I really don't think there's any money in this unless you get a major hit or something. Glad to hear your sitcom did well though, you'll have to let us know on here if it gets aired :)

    I'm gonna carry on making my games, I have 2 on the go at the minute, both huge projects as usual. No money in it, but I can't help it, I have to make more :p

  • Ah yes, thanks, that's exactly the solution I was looking for :)

  • I'd like to see this added as a feature, but until it is, what's the best way of having an array attached to my objects? Each of many objects in my game requires an array of 35 values - too many to have individual variables for each and I need to loop through them, so an array is the answer.

    The only way I know of doing this, is to create an array each time I create the object, give the array a variable containing the UID of the object, and when I select the object, I can select the array by matching the variable with the UID of the object. Works fine, but seems a bit messy and I'm not sure if it'll be a bit heavy on resources.

    Any better methods?

  • Hey Dave. I've been away from Construct for a couple of months, and perhaps you have too. I felt the need for a bit of a rest after Korelos, but the programming bug has hit again, so I'm starting on some new ideas.

    How did Board Horde finish up? I've just played (and rated) it at Gamejolt, but I fear you may have suffered the same fate as Korelos - i.e it's dropped off the leaderboards and not getting many plays now?

    After 6 months with 4 games on Clay.io, I'm still below $6 on revenue, so I don't think the ads are working out too well now.

    I decided to whip Korelos and Jovian War up to Gamejolt, was a fairly painless experience but not seeing many plays so far.

    Thanks for the info, I'm quite excited about a new idea I have, so marketing is going to be a problem (again) I suspect.

  • Thanks, I'd read a few pages but not that one. It's a bit of a cloudy issue and I can see why.

    I can definitely see that putting an actual official poster of something such as Star Wars might be infringement, but on the other hand, unless you're somehow knocking the content, I would've thought it would just be free advertising for them? I suppose that's not the point, because using Darth Vader as your main game character might also be seen as free advertising but I doubt they'd see it that way.

    Bearing in mind I'm only really thinking of putting up some old ZX Spectrum screenshots, I can't imagine it being a major issue, but I know that some of the old Speccy companies refused to allow the games themselves to be posted for emulators, so it's a strange one.

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  • Obviously I'm aware that you're not supposed to distribute code or even copy the gameplay from another game, but does anybody know if it's legal to put a screenshot of an old game inside your game? I don't suppose the age of the game matters unless they've released the rights to the game. So would you, for example, be able to put a screenshot of Call of Duty in your game, talk about Call of Duty etc etc? So long as you're not actually putting their gameplay or copying their gameplay, is it ok?

    I'm thinking it's probably not, but on the other hand, reviews for example have dozens of screenshots and I'm fairly sure it's legal to take your own screenshots of a game and then post it on the internet.

    I suppose in the same way, is it legal to put something like a poster in your game? Could you stick a big Star Wars poster on a building wall in your game?

  • I'm sure there are whole pages about this somewhere, but I'm not sure what I'm looking for.

    How would I do a basic fake 3d image of an object, if I'm looking out of the player's eyes and I know the location of the object in relation to the player, and the angle the player is looking? I'm aware that the image of the object would be very difficult to implement in 2d this way, but let's assume the object is always looking directly at the player and it's shape is unimportant. All I need to know is, how can I work out where it would be placed on the screen when looking from the players eyes?

    To make this a bit clearer, let's say the player is looking straight ahead, the object is 10 feet ahead and 10 feet to the right (so 45 degrees ahead of him) and the players eyes are always 5 feet from the ground. How would that convert to 2d coordinates and scale?

  • I wasn't actually using 'Correct' and 'False', I was just using those here as an example.

    It turned out to be an unrelated error anyway, but thanks for the heads-up about not using quotes when setting the value in the editor - that was causing errors in my example program that I'd thrown together to try to recreate this problem.

    As it turns out, it was working fine but another section further down my program was making it look like it wasn't working.

    Thanks for your replies :)

  • I have a string variable of an object, and call it 'V', and set it's value to 'Correct'

    I then try the line 'Object : V is not equal to False'

    It doesn't trigger.

    It should trigger, because 'Correct' is not equal to 'False'. This works fine with numbers, but it's not working with strings. Am I doing something wrong?

  • Sorry, I've been away from the forums for a while so haven't kept up with this stuff. I saw the Appbackr submission thing, so submitted my games and a couple may work if I make a few minor changes, but I'm not sure of the following....

    Both games have the wrong dimensions, but I'm not sure what the correct dimensions are. Could somebody let me know?

    Is there some way I can see where my games are hosted on Appbackr? The email I received says there are some comments on the scoring system, but I don't know where the scoring system is. Can I view it? I submitted directly from the Scirra arcade so I don't know what happens after I click the submit button. It just left me on the page with no further info, but it'd be good if I could read any comments myself so I could make the changes.

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farflamex

Member since 7 Oct, 2012

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