farflamex's Recent Forum Activity

  • But is it possible, for example, to make a text file that I can save and then access from Windows afterwards? E.G I make a text file with my game, save it to the desktop and then I can open it up in Notepad?

  • But can I output that data to a text file and save it outside of my game later?

  • Not sure if I'm being dumb, but is there a way in C2 to save a text file to disk from within your game? Does it have load/save dialogs etc?

    I'm not talking about in the project, but while the game is running. Could the game create a bunch of text and output it to the PC disk?

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  • Thanks guys, lots of good stuff to be working on and thinking about here. I'm back on track now, so hopefully will have it completed in a month or two

  • http://www.jewelbeat.com/

    Loads to choose from, so unless you need something very specific (does that apply to music?) you should be able to find something suitable and it's really cheap. There are other similar sites, just browse through the sounds until you find something you like.

  • Thanks, all useful stuff

    Some of your ideas are similar to mine, for example, it will be played from the perspective of a young kid, trying to forge his way into the software world. And I want the pressures of home/school to get in the way somehow, perhaps wasting your time with silly stuff like homework :p

  • Lol, that's awesome. Not particularly helpful with this project, but it actually comes up with really funny and workable ideas. My next game is definitely going to be a tycoon game about feeding birds until everybody is happy xD

    For my game-making project mentioned above, the idea of mini-games has gotten me back on track, so thanks again to jobel. I'm thinking of having two 'Bejewelled' or 'BIg Money' style boxes which fill with boxes as you play games, then you clear them in the usual style (i.e click when there are 3 of more joined). Clearing box 1 will fill box 2 and clearing box 2 will add to the completed project. Something like that, I'm suddenly bursting with ideas

  • That's sorta what I'm looking to do. I tried scrolling directly to the mouse, but obviously that doesn't work because then if you scroll twice, the object moves away from your pointer. It's better explained in the capx really, I'd appreciate it if you could take a look some time. Basically, I know what I'm trying to do and I think I know how to do it, I just can't figure out the math.

  • Wow, forum is busy, so doing a bump. Can't fathom this one out myself, or find anything relating to it

  • I still have trouble with this, but the best solution is to use textwidth. Problem is, if you create the objects, then immediately try to size them according to the size of the text, you won't get the correct answer. You need to do a Wait (about 0.01 seconds is fine) and then resize the boxes. Problem with that is, it creates flicker, so maybe do it offscreen and then put them onscreen when it's finished.

  • Excellent, thanks for that. I hadn't even been thinking in this direction so this might give me something to work with.

    I'd done quite a bit of work on graphics and controls, but hadn't actually got any math going yet. These ideas might get my brain working in a different direction, I like the idea of some kind of puzzle which needs to be built-up in some way, to complete the game. Nice one

  • I'm trying to do a map effect, which scrolls keyys and can be zoomed in or out using the mouse wheel. This is working, but I can't work out how to zoom in to the spot that the mouse is hovering over. So the effect would be, when you hold your mouse over a sprite and zoom in, that sprite would hold it's location and the centre point would instead be altered. Capx included to show what I'm trying to do...

    Arrow keys to move around, mouse wheel to zoom in and out.

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farflamex

Member since 7 Oct, 2012

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