I'd like to see this added as a feature, but until it is, what's the best way of having an array attached to my objects? Each of many objects in my game requires an array of 35 values - too many to have individual variables for each and I need to loop through them, so an array is the answer.
The only way I know of doing this, is to create an array each time I create the object, give the array a variable containing the UID of the object, and when I select the object, I can select the array by matching the variable with the UID of the object. Works fine, but seems a bit messy and I'm not sure if it'll be a bit heavy on resources.
Any better methods?