ERAgames777's Recent Forum Activity

  • And I understand you) Did you mean Admob developer's office) And I thought it needed to be changed directly in Construct 3. Thank you man, you made my day better!

  • Hi. I recently updated the game on iOS and they sent me this text with an error correction and the game was not accepted for an update. Does anyone know how to solve this problem? Here's what they sent me:

    Bug Fix Submissions

    The issues we've identified below are eligible to be resolved on your next update. If this submission includes bug fixes and you'd like to have it approved at this time, reply to this message and let us know. You do not need to resubmit your app for us to proceed.

    Alternatively, if you'd like to resolve these issues now, please review the details, make the appropriate changes, and resubmit.

    Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage

    We noticed your app includes App Tracking Transparency permissions requests, but it encourages or directs users to accept tracking. Specifically, your app directs the user to accept tracking in the following way(s):

    - A message appears before the permission request, and to proceed users press a "Allow tracking" button. Use words like "Continue" or "Next" on the button instead.

    Permission requests give users control of their personal information. It is important to respect their decision about how their data is used.

    Next Steps

    To resolve this issue, please revise the permission request process in your app to not display messages before the tracking request with inappropriate words on buttons.

    If necessary, you may provide more information about why you are requesting permission to track before the request appears. If the user is trying to use a feature in your app that won't function without tracking, you may include a notification to inform the user and provide a link to the Settings app.

    The question is how do I change the "Allow tracking" button to a conditional one that they ask for "Continue" or "Next" if this is a call in the plugin from scirra admob?

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  • I think there are no extended instructions for creating complex mechanics in Construct 3. What cannot be done is to find such instructions. Even now, I simply do not have enough Yandex mobile ads mediation plugin to monetize games here, because it simply does not exist, very little monetization... Even the same training books of different levels for Construct 3 can be released and show how you can make different games from beginning to end as examples. When there are ready-made projects, novice developers will not be able to figure out what is what in the project. And if the project is crammed into more than 3000 lines of algorithm and visual code like mine, it's not that you can't figure it out, I even get lost when updating myself, so that there is a well-added search in the visual code of Construct 3, it saves if the project is extremely large like mine...But to be honest, I'm not unlikely to change construct 3 to something else, since this engine is what I would like to see, it's easy to master standard functions and conditions, the visual code is also very easy, but sometimes you just don't understand what you need to do some non-standard mechanics and score on this is by choosing some workarounds or resorting to standard plugins. In general, we need textbooks and again textbooks with numerous examples of how and how you can do it! This will greatly advance Construct 3! After all, in order to make complex mechanics of a game that will not repeat other games, it is not enough to configure the plugin properly, you also need to know higher mathematics and sometimes physics) Therefore, the more manuals and textbooks there are in Construct 3, the more the same teenagers who are just entering game development will pay attention to it. Ashley I definitely say thank you to Ashley and his team, thank you for your hard work, and for continuing to improve the Engine!!!

  • I have a question, were you going to make a plugin with all the functions of GooglePlayServices, challenge players to a duel, GoogleServices cloud data storage, this is not in the usual plugin from scirra. So when are you done creating it?

  • in the 11.0 update, due to the mobile dialogue, it refuses to open the project preview on imac and gives a black preview screen. Before patch 11.0, everything was fine, I even now installed the mobile dialog from 10.6 patch and the preview works, the only thing is to turn it off, because when the mobile dialog is called, the preview becomes unstable and freezes.

  • So is there a solution/workaround for the audio delay at the moment? I've been working on a platformer project for nearly a month now, and everytime I build an apk to test it on mobile phones, the audio delay is there and is very noticeable (around 0.5-1 sec). The only thing left for my project is designing the levels and then work on the ads, then probably release the game, and it would be so frustrating to see the game finished with the audio not working properly.

    I think that the problem cannot be solved on its own, I will have to experience a delay on some devices. In general, I removed the sound from some games because of this bug))

  • Yes, I made an empty example using the latest release of c3 and I observe a sound delay of 0.5-1 seconds after clicking on the buttons. one sound is added to the sound folder of the other in music but both options have the same delay of about 0.5-1 second. The project is completely empty has 2 plugins sounds, touch and has 2 actions.This bug is related to construct, I think that it affects all devices, since I tested on LG SONY SAMSUNG and everyone has a delay.

  • The feeling is very annoying when you play and everything seems to be fine, but when you press or any sound starts up, the delay is triggered, I don’t know how much it takes a fraction of a second, but it is much larger so as not to notice it! This greatly spoils the credibility of the game or application and if you think that it depends on the settings (preload or adding sounds to a specific folder) you are mistaken. I tried all the methods and I always observe lags before starting the sound, this greatly affects small sound effects (button presses, explosions, bullet shots, shots, etc.). With music, this effect is not significantly noticeable since the music does not affect the gameplay and can start with a delay of ~ 1 second. But when you press the button and the level opens and you are already in the level, only the click of the button is played, and a similar effect is everywhere ... I respect Scirra and love Construct 3 and the third year I already pay for the subscription, but guys, you need this bug fix it with all your might, as sound is the most important part in the game!

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  • There is a delay and I don’t know what to do, half a second on my device when playing sound ... It’s even funny when you press the button that something opens and the sound just starts playing ... It’s good that my games are not related to sound games but another story, I regret those who will do something related to the sound, users will scare it away and no one will install it. It's all about software developers.

  • Tell me how to make through the GooglePlayServices plugin so that the game synchronizes when you enter it? Suppose I have variables, can I somehow load them using cloud storage google play services and generally all the data?

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ERAgames777

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