DeltaStarStudios's Recent Forum Activity

  • <iframe width="560" height="315" src="https://www.youtube.com/embed/75kxEIvg1TA?rel=0&amp;start=59" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi All,

    I am making a 4 player couch co-op fighting game. Everything was going great until I got to the win conditions.

    Since each player can choose: red team, blue team, or solo.

    I am stumped on how to create the win condition....

    I feel like arrays will be the answer some how. Just not sure on the logic....

    To recap.

    Choose character, choose team. Fight.

    Players die off.

    Now how do I detect which players are victorious?

    Note, I am using the Health add-on

    scirra.com/store/construct2-behaviours/health-2133

    related Player instance variables

    Health; collective team health; team choice

    possible combinations

    Players: 2-4

    Teams: Red, Blue, Solo P1, Solo P2, Solo P3, Solo P4

    Teams can be:

    3v1

    2v2

    2v1

    2 v 1 v 1

    1 v 1

    1 v 1 v 1

    1 v 1 v 1 v 1

    As you can see, there are a lot of possible combinations.... so logic is required to sort it all out.

    Please advise on the logic :)

    Faux code is appreciated.

    I consider myself an advanced user.

  • How do you install? I tried adding the folder to the plugin root path per scirra webpage. I'm getting an error.

  • I'm starting to get the feeling luck is the major part in game development...

    Luck is key for all endeavors....

  • Whoah! Looks great!

    just curious, are there hidden mechanics to help with angle selection? I could see myself just getting frustrated. Or can one re-adjust or re-enter the spinning phase if they don't like their angle?

  • Space Force: Solar Warden

    kck.st/2MNNi93

    Launched

    Go big or go home!

    Subscribe to Construct videos now
  • So Cute!!!!

    I am loving this game!

  • A guess a bit about myself :P

    I earned my bachelors in Biology in 2007. Taught science for awhile.

    I started making my first games when I was a teenager.

    Over the years I've made games on:

    Rpg Maker 95, Rpg Maker 2000, RPG Maker XP, Unity, and now construct.

    Tried to teach myself actual C++ coding 4 or 5 times over the last decade. It never really stuck past the basics.

    I discovered construct when I was hired to teach at a STEM after school academy.

    They assigned me video game design using Construct 2.

    It's system was so similar to the event based system of the RPG Maker series, that everything made sense. Except now, with my coding "learnings," the coding power of construct was finally unleashed.

    So, I began earnestly prototyping my first serious game (after so many half baked games, or "fan" games).

    After about a year of work, Fortnite released in Early Access. While my game would have been for mobile, and only single player.... we both hit on the same core mechanics.

    Fort building, classes, zombies, large map, crafting.

    They beat me to the punch. I'm glad they did. Because Fortnite is amazing, and I get to play that feels made for me.

    After I shelved "The Last Stand of Man," I started work on this project.

    4-5 years extra time because I am a family guy. With no kickstarter funds, I would have to keep doing the full time job to support the family.

    Over the years I have developed all of the skills to make an entire game by myself. Graphics, good art, good music. But man, would I love to work with some professionals on this.

    As far as leading large projects. I am a professional person. I was a public school teacher. I've consulted for zoos (totally unrelated), I am confident in my project managing skills at this point in my life :)

    Blarg, turn 32 in a few months.

  • Signage, meaning like, the cardboard signs that homeless people hold while begging.

    There is the classic "Any bit helps, god bless." then there is the more funny ones like "need money for beer."

    I know the feeling about moving on after so much is complete.

    My PC is littered with half baked games from the last 15 or so years.

    It's a great game concept. I'd encourage you to keep working on it in between projects.

    One day your muse may hit you and you'll find whatever that missing piece is that takes it from a game to a GAME. :P

    I had one thought about that actually.

    Its a game about homelessness, right?

    Well, first subtract the negative social commentary.

    Second, use it as a "help the homeless" project.

    Meaning, you can do a kickstarter, set the goal loooooooow, like $1000.

    Then you do this.

    Find the homeless community, get them to tell you their "tales from the street."

    You'll get an insane amount of creative content to draw from.

    Now you have story vignettes for the players to move through (and motivate all of the game mechanics).

    So the kick to the kickstarter: 70% goes to the homeless people involved in the game.

    Boom bam.

    Liberals unite to fund game.

    Game get's massively overfunded.

    Homeless people happy

    you happy

    game finished

  • The game looks and controls great!

    Keep it up!

    Love how the alien tilts as he flies. Maybe less extreme of an angle?

    Particle effects all look great

    Camera looks good too

    Level transition and related screens have all the base elements.

    Solid!

    Can't wait to see the next major update!

  • Thanks Rudi55!

    Yes, they are placeholder graphics that I cooked up.

    I reached the point of development, where I could take it one of two ways. Commit to creating all of the art assets myself over 3 or 4 years. Or hire a team and finish the game for real.

    That's why I love Kickstarter, my game won't die if I don't make the goals. It will just end up being something more homemade and more limited in scope.

    As far as promo, yes, we have a campaign in place. Who knows, you may end up seeing one of our facebook adds if you are: ages 15-45, live on earth, and have an interest in UFOs and video games :P

    We're documenting the whole kickstarter campaign so we can make a debrief video afterwards, whichever way it goes. There is always something to learn.

    If anything, simply starting the campaign forced me to really solidify a lot of aspects about the game. So, that is a big plus already.

    :)

  • Fun idea.

    When I first started playing, I tried creeping on people to see if I'd annoy them (with my stench?) lol

    I think it's a cool idea. You could take it a lot of different ways.

    My first impressions were:

    You could include pan handling mechanics. Various signage with varying returns. Google will have a lot of fodder for sign ideas.

    Street performing mechanics. Find enough money, buy that pawn guitar, start leveling up your skills for cash.

    The robbing and suing aspects are hilarious. Though, it could have a negative social commentary vibe to it, so, I guess it all depends on how you would present it. But for sure, that is a funny mechanic.

    Any other apps out there like this one right now?

DeltaStarStudios's avatar

DeltaStarStudios

Member since 18 Jul, 2016

None one is following DeltaStarStudios yet!

Connect with DeltaStarStudios

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies