I have an animation stripe which had someone shooting a beam projectile out. The issue is when another character collides with this someone, it collide even from a distance when the beam projectile is not even out yet. When I check the animation stripe frame by frame, the collision polygon for the earlier frames are smaller and by theory they should not have collide from a distance. Any suggestion to make this work apart from separating the beam projectile and character from the animation stripe?
For some of the animation stripes that I have, some of those I have to find a common point throughout to set the origin point manually so that they will animate properly. However some stripes contain effect animation where I won't have any common point to pick out. How do I work around this?
Thanks and appreciate any inputs!