asdzxc's Recent Forum Activity

  • I'm trying to export signed release APK for Android and I'm getting the same error as well. My last version which was back in May 24th was fine.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I got the following reply from Iain Shorter last week:

    > The suggested methods for hiding the statusbar don't seem to work for me, Apple tend to change things a lot and I remember this historically being difficult. So to work around this I've set it to be programmatically hidden. This means it will appear for a short duration during loading but it's hidden as soon as the renderer is initialised.

    > This patch should be in the next release.

    I don’t know what release the patch is included in but I’m using r105 and it still appears for me. Not sure what number the current stable release is.

    Thanks for sharing! I guess I will have to make do with the "Light" status bar in the meanwhile..

  • Did you managed to fix this?

    I'm having the same issue as well. My last build was on 23-24th May and it was okay. I tried it today via Xcode and status bar wasn't hidden despite being checked.

    What I remembered was, if you had status bar checked when you export from C3, the status bar option in Xcode should be automatically checked as well, but it doesn't seems to be that way this time round.

    But even when I try to up another version and checked it manually, the status bar isn't hiding.

  • Does anybody knows if there's a way to prevent your game going into sleep mode in C3 (for both iOS and Android)?

    Thank you!

  • What's the easiest way to implement any sort of analytics (Flurry/Google Analytics/etc)...

    for those who export with C3 xCode project (not cordova) and compiling your signed APK using C3 build service?

    Appreciate any insights.

    Thanks!

  • Update:

    I fixed both the screen scroll issue and copy/look up button issue.

    For some reason my config.xml file did not contain:

    <preference name="DisallowOverscroll" value="true" />

    Adding this back fixed the screen scrolling problem.

    The copy/look up issue was resolved by adding this code to the css in index.html

    * {

    -webkit-user-select: none;

    }

    I have no idea why this issue appeared after updating to iOS 11.3. But if it happens to you, start with these changes.

    Remote previewing seems to have the exact same issue as what you have described on any of the mobile browser in iOS 11.3.1. Is there any lines I can edit with the caproj file? I'm on Steam C2 version though.

  • I just updated to iOS 11 and already regretting it. When I tried play-testing on landscape mode (Safari, Chrome or Firefox) and whenever I tried to swipe, the address bar is always on top and this render the swiping function useless (can't continue game). It's wasn't like this back when I was on iOS 10.3.3. It was always a proper full screen without the address bar.

    Does anybody knows any workaround?

    Thanks!

  • Anyone who was working your project halfway on C2 and switch to C3 care to share what are the advantages/benefits or inconvenience you have gotten from this move?

    One of the inconvenience seems to be 3rd party plugins I guess. Another one I saw it seems like remote previewing on C3 isn't instant/slower than C2 (might be an old bug idk when C3 just came out - Anybody can confirm?)?

    I saw someone mentioned that his Macbook Air is now also able to handle building the game on C3 since it's browser based, that's one advantage/benefit too. (How does this work actually?)

  • For a phone app, it is separate from their browser app cache. They would need to go into settings, app setting, your app name, delete cache, and confirm.

    I was testing one of my game awhile back ()

    and it seems like the local storage data reset as I replace the app with a new version (it's not on app store, i'm just dragging it to my itune in this case).

    And what was even weirder is that if I port using Cocoon.io. The local storage data reset whenever I close the app and reopen again. It was fine with Intel XDK which went out of commission from what I understand. I'm not too sure what to use at the moment too since I was off the book for a little bit now.

  • I understand that the older Mac system can't update to the latest OS, so does the app that let you upload your app / games in this case still work? I'm referring to Macbook or Mac Mini as old as the 2007 version.

    By the way is anybody kind enough to link me the most updated and detailed guide involving cocoon.io for iOS with Construct 2?

    Thank you!

  • bump

  • Does game that use local storage have their saved data reset as they update to a newer version ?

    I'm still in the midst of testing the game and I had to delete the game on my iphone before I can install the newer version but all the data seems to reset. Does it work the same way if the app is publish on the store as well?

    Is there a way to fix this if true or I have to change the whole saving system to something else???..

    Appreciate any input and thoughts in advance. Thank you!

asdzxc's avatar

asdzxc

Member since 11 Jul, 2016

None one is following asdzxc yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies