AVIX's Recent Forum Activity

  • Owwww... I must say I also thought this could be a great feature but it's not what I thought.

    When I dynamically add a "HUD" layer to a layout, which is a global layer I created and designed in another layout, I was honestly expecting it would create the global layer with everything I designed.

    I thought this was meant to be a solution to avoid many unnecessary layers through out every layout on the project.

    Is this something we can expect in future updates?

    I was the one suggesting this idea in the ideas platform and it was "closed" and I can't see it anymore, but, sorry to say, it's not what we find useful.

    I can give many examples but please let me know if it's something doable.

    Thanks!

  • Buenas buenas,

    Acabo de probar la op**

    I just tried the Playable Ad export option and it was able to run it.

    I have yet to bride the Interactive Canvas API to the c3_callFunction, I'll post (or edit this) after doing this.

    Thanks Ashley for saving me from wasting my time deleting random files

    ---------

    I made the bridge with almost no trouble. It is a very simple script that has to be added in the html, I'll post the one I used for this fast test, but it could be tweaked to be almost perfectly generic, and leave all logic inside Construct without the need to update the script anymore

    window.addEventListener('load', () => {
     const commands = {
     TIRO: (data) => {
     self.c3_callFunction("tiro", [data.angulo]);
     },
     REINICIAR: (data) => {
     self.c3_callFunction("reiniciar");
     },
     }
    
     const callbacks = {
     onUpdate: (data) => {
     try {
     if (data) commands[data[0].command.toUpperCase()](data[0]);
     } catch (e) {
     console.error(e);
     }
     },
     };
     // called by the Interactive Canvas web app once web app has loaded to
     // register callbacks
     window.interactiveCanvas.ready(callbacks);
    });
    
  • Great collection of work, well done, the games have really good polish, that's nice you got to work with some great IP.

    - How was it working with the IP, did you get a lot of 'notes' from the IP owners on the games?

    I am looking forward to seeing the game jam work too.

    Thanks!

    Working with Turner Latam was always a great experience. Absolute creative freedom. All the art was made by us and we were always careful to follow the IP look and feel.

    Now we've launched the biggest game to this date but it's made on Unity and it's only available on Latam. We hope to publish it globally soon.

    youtube.com/watch

    play.google.com/store/apps/details

  • If you request URLs at runtime in your app, the server response may be telling the browser engine to cache the response in case it needs to request the same URL in future. So you might be able to avoid these resources being saved to the cache in the first place by adjusting the server HTTP response. For example if you add Cache-Control: no-store that will tell the browser engine not to save the response in the cache. However the flip-side is it then means every single time it requests that URL it will go to the server repeatedly instead of using the cache.

    The no-store is something I can use from the client side? I'll do some research. Because I can't change Unsplash.com http cache options. Maybe if I use an intermediary layer with our own server. We'll look into this. Thanks Ashley!

  • First of all, these are all very impressive and look professionally polished. The cut scenes and intro screens look very good. One question though, how did you make the vehicles look so good (3D) in Beach City Drifters?

    Thank you! We're very proud of Beach City Drifters.

    The cars are actually 3D. We bought and used Q3D plugin. :)

    Collisions are 2D though.

  • This is awesome, I love the cartoon network games - how did you work with cartoon network how did they find your studio and contact you?

    - just interested :)

    Also how do you market your games? - I have seen your thumb wars game it has so many downloads! -- How did your market it?

    We went to a Game Jam Latam HQ organized in Buenos Aires.

    There the team split into different teams and we had fun, but also, we showed our potential to make polished games fast. We had several games made in flash and C2 to show we had at least some experience.

    Then they gave us our first small project, the Tom & Jerry game. That's how we started.

    Nowadays we're launching this one but made in unity

    https://www.youtube.com/watch?v=21265enzM4w

    And about marketing our games. We don't, really. I mean, we share on social media, but some games like Thumb Fighter had that something that made it viral 6 years ago. Its simplicity and humour, before hypercasual games and mobile market were the industrial monstruosity it has become.

    I'll try to think a more useful insight on this :P

  • Hi everyone! I'm Nico Castez, founder of Avix Games. A small studio from Argentina working exclusively on games since 2014. Construct 2 (and now 3) have been always part of our journey since the beginning, allowing us to make plenty of work for hire games, build prototypes, make gamejam games, publish on the web and more. Also, personally, I offered several talks, courses and workshops using C2. So! After the hopefully not too long introduction, a big list of games :)

    If you like this post I'll be updating it regularly. Thanks for caring!

    GAMES ON THIS LIST

    • Cartoon Network games
    • Web games
    • Android games
    • Game Jam games

    CARTOON NETWORK GAMES

    Newest first. *Some games might not be worldwide available or have a different name.

    We Bare Bears | Develobears

    Help Polar, Panda and Grizzly to create their first video game!

    cartoonnetwork.com.ar/juego/un-juego-exitoso/play

    Teen Titans Go | Rescue of Titans

    Titans are being controlled by the enemy! Rescue them before it's too late!

    https://www.cartoonnetworkme.com/games/teen-titans-go-rescue-of-titans/play

    Steven Universe | Beach City Drifters

    Ronaldo organizes a drifting competition at beach city.

    https://www.cartoonnetwork.com.ar/juego/beach-city-drifters/play

    Regular Show | Galaxy Escape Rescue Squad Impossible

    Will Rigby and Mordecai rescue all his friends?

    https://www.cartoonnetworkme.com/games/regular-show-rescue-squad-impossible/play

    Bunnicula | The Cursed Diamond

    Bunnicula will learn that stealing a cursed diamond is not an easy task.

    https://www.boomerang.asia/games/bunnicula-cursed-diamond-1

    Bunnicula | Rescuing Harold

    Use Bunnicula's powers to move the furniture around and help save his friend!

    https://www.boomerangla.com/games/rescatando-a-harold

    Tom & Jerry | Broom Riders

    Tom and Jerry will have to fix what they've done before witches come back at sunrise!

    https://www.boomerangtv.com.au/games/tom-and-jerry-broom-riders

    Android Games

    Twice! | Find the duplicated icon

    https://play.google.com/store/apps/details?id=tv.avix.twice

    Tap to the future | Fast tap small (non-commercial) interactive joke

    https://play.google.com/store/apps/details?id=tv.avix.taptothefuture

    Pixelman | (non-commercial) collaboration with +15 pixel artist

    https://play.google.com/store/apps/details?id=tv.avix.collaboration1

    Web Games

    Thumb Fighter | Local pvp one-button fights

    Thumb Fighter was first created in Adobe Flash. Lately we've been porting the game to different technologies including C3.

    https://poki.com/en/g/thumb-fighter

    Exceptions | Spot the differences

    https://poki.com/en/g/exceptions

    Stone Age Architect | Physics Puzzle

    https://poki.com/en/g/stone-age-architect

    Gamejam Games

    Coming Soon

  • I don't understand why any images would be saved in cache when you are simply playing the game. Do you have ads in your game?

    I do! But i'm pretty sure it's not because of that (i'll double check).

    Also I feel images are being cached because they load faster the second time I request them.

    Btw, I use images from Unsplash.com.

  • Hi everyone! A long time user of C2 and C3 but the first time posting here :)

    I'm building a classic tile swap puzzle game using images from a website.

    My appbundle is around 4.5mb and I love it!

    But when the player plays each image (thumbnail and image level) ends up adding "plenty" of weight to my 4.5mb app.

    The idea behind the game is to have thousands of levels so this might become a problem for the engaged player.

    Is there a way to clear the cache every now and then from the code? Or maybe disabling the cache at all.

    Thanks in advance!

    You can try it out joining my google play's internal track.

    play.google.com/apps/internaltest/4699065115675243092

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  • Could it be possible to directly integrate this into the CocoonJS plugin now that it's open source?

    EDIT:

    I can confirm that it works in the CocoonJS Launcher (2.0.2). GeometriX

  • Try this plugin

  • Would you be kind enough to share how to implement ads in android?

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