fredriksthlm's Recent Forum Activity

  • Don't know.

    Just upload your app and try it on your phone. It should work directly if you have done it correctly.

  • Data Sources->Properties

    in there you should have a property with your game as an app asset.

    this property is the one you use in Monetization manager.

    then create an ad space and a ad placement. after the first fetch of the ad (ID) in the game, the ad placement should get the status "Requesting ads" and be green.

  • The format to chose should be Instant Games.

    You must create a Property (as a Data Source), and include the App as an asset. This must be done before you confiure any ads.

  • ok, but what is the status of the placement? Ad space should be 'Successful ad delivery', placement should be 'Ready to publish'.

    (if it is in review is irrelevant)

    Mitt tips: Börja om om du fuckat up nåt! :DD

  • what is the staus of the ad in monetization manager then? You should be able to see the status of it, Idle/Waiting etc..?

    Have you set up the business payment account there?

    You are sure that you are requesting the ID of the AD, not the ID of the game? :)

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  • Yes it is a separate review.

    But you should be able to see ads before, the reviewer needs to see them that's the point of the review, otherwise they will not approve it obviously..

    If the symbol is not green and you cannot see the ads, something else is wrong with your setup.

  • If I remember correctly it should work without it. Since the reviewer needs to be able to see the ads...

    Is the Audience Network green in the app dashboard?

  • Then your setup in Audience Network (IDs etc) is not correct then. Since the plugin works fine.

    Have you exported with C3 or C2 runtime? (I have only used C2)

  • Does the plugin really work atm?

    Yes, it works fine.

  • I do not know if this is related to your issue but..

    I am working on a game using double arrays for shuffling, and it does not work when using minified export. But works fine when not using minified script.

    So maybe you can try to check that.

    (When only using one set of Arrays it worked fine, but now I am building a game with two card decks so I cloned my arrays and renamed them, now it only works if minified is not used)

  • > > After 25 days of waiting for a review, Facebook finally approves.

    > >

    >

    > I waited 39 days for one

    >

    > but the queue time decreases every day now

    I'm currently at 46 days and still in review. How long has everyone else been waiting?

    Either you file it as a bug. But that may take time.

    Better is to just cancel the review and re submit.

    Review time is now down to two days(!)

    This forum is though for C3 issues, you will get better help on the Instant Games forum for IG questions.

  • But there is some key features pending to be added yet, like chooseAsync, and I (and I think anyone) don't want to rely on a third-party plugin for it. So we got enough features for what we need or enough for scirra to promote C3 as supporting Instant Games?

    I totally agree to this, chooseAsync and working with contexts is pretty much was InstantGames are for. Currently I use it with a javascript call, but not working perfect, and will not work at all with C3 runtime. :(

    macube zjc121 How are your plugins progressing? or did you guys give up?

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fredriksthlm

Member since 6 Jun, 2016

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