Thanks! 😎
But this was just a small demo I made to test the CRT effect
This one can be named 'The Tokinsom update' :)
Great stuff! Will try it out this weekend!
Hi warmon see this conversation:
construct.net/forum/construct-3/plugin-sdk-10/instant-game-plugin-concerns-a-136337
Please comment there on your thoughts. Your view is valuable.
Hi KaixaZero this implemented change of IG plugin was made due to the following conversation:
Please comment there on your thoughts. Your view is important.
Hi Renfd please look into this thread
You can see my discussion with Ashley in the Plugin Forum.
Some feedback regarding v0.0.3.0.
Hi macube.
I have tested this and looked how you have implemented the features. You have just copied the function call from the SDK? This will create lot of issues for Construct games!
With your plugin the context change without changing the variables in the official plugin! (the only thing you do is to send a textstring to the console!) this makes the offical plugin to go totally out of sync! Games and the functions are based on the context and all variables MUST be changed when changing context. (otherwise all other functions will call the wrong context!)
This is the reason why we asked Ashley to update the regular plugin for these.
Cannot be installed properly, name and stuff is missing. And when trying to use it, Construct crashes.
R102
I can chose C3 runtime for my Instant Games project now. It runs fine in preview.
But it is not possible to click Export? Then it says, not supported.
Kings and queens, thank you!
Thanks for Friend Leaderboard updatefor Instant Games plugin! Will it be ported to C3 runtime soon I wonder :)
I got the Demonoire to load now with 95.2, but the game stoppes working when entering the first door. (black screen, but music continues)
That was a quickie :D
Thanks for input! I will wait until next release to test out my projects. They are heavily reliant on spritefonts :)
Member since 6 Jun, 2016 Last online 5 Nov, 2024