fredriksthlm's Recent Forum Activity

  • Woohoo, new IG functionalities on its way. Thanks Ashley!

  • well, yes need to wait "a while" ofcourse, since the score will need to register in the db.

    so after your setscore, make the event wait for 0.5 second, then fetch scores.

  • You can also use Photon, in the same way as with Unity.

  • nope, they removed the PM functionality.

    (GDPR..?)

  • Ah, then it is possible for sure! 100% doable with construct!

    Good luck!

  • Your statement is wrong.

    A player does not need to visit the layout with the objects at all. but the layout must exist in the project. like tarek said, you can use a hidden bank layout will all things, which the player never need to see. this is for c2 runtime.

    with c3 runtime you do not even need this layout at all.

    (so for your question: yes the game can load the objects directly in layout2, without visiting layout1)

  • the turn based example is made with messages using getentrypointdata.

    I do not hink it is supported. i know paala want it.

    you might be able to catch it with a javascript

    but it does not exist in any other IG plugin either.

    i think you need to read the IG sdk first, to really know what you want.

  • You do not really state what you are trying to achieve.

    For shareAsync 'intent' has no effect in the IG api (yet), it is for future features. (This is not related to this plugin, it is decided by FG). So setting Invite/Challenge etc will always pop an share window currently. There is also no callback for this function.

    There is another function called chooseAsync which posts a message to the context. But that does not sounds like the function you want either.

    There is also matchmaking functions as well.

    But I think you have to study the api references to find out which function you really want to use here.

    For the functions that are not part of the plugin you can just call them via the browser->javascript

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  • To be honest. You obviously have no idea how IG works, like you say. So before you complain about the functionality I think you should read the IG api documentation first.

    If you have any complains about the names (and/or functions) you should tell them to Mark Zuckerberg & co.......

    This has nothing to do with Scirra plugin, it is working correctly.

    My suggestion to you is to read the api references first, start creating your game later. Otherwise you will get frustrated and confused.. For what I see you already are :)

  • you need to set the image and the text.

    you do not need to set any data.

    (intent has no effect, yet)

  • so Renfd you are trying to say i have to use multiplayer plugin+ instant game plugin + instant game extended plugin for making turn based facebook instant game.

    Can you please suggest me any blue print which i can follow .

    thank you for your support Renfd

    If you want turn based with messages between the plays you should follow the Facebook Tic Tac toe guide.

    You do not need multiplayer plugin or cubes extended plugin..

    If you want realtime functionalities you though need multiplayer plugin, the official, the photon one, or anyone else. This is since Instant games has no reatime multiplayer support in the api. it has nothing to do with the construct IG plugin.

  • A) yes that is correct. Just create the fbapp file manually, and drop it to the zipfile before upload.

    B) share works fine also when testing afaik

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fredriksthlm

Member since 6 Jun, 2016

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