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    Actually you can try adding a dark orange additive layer over it.

  • I also noticed this, but I couldn't figure out if it was a bug or something I'm doing wrong..

  • how about player.y and enemy.y being just zeros?

    Day & Night cycles are always implemented or planned as..

    Night - Darken the Screen

    Day - Normal

    But we shouldn't forget Dusk & Dawn, the tints of orange and purple you get at certain times between Day and Night etc.

    Such a system is going to be fun to do once the WebGL shaders are in!

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  • That is complex.

    Reading time!

  • In other words, instead of entering a numerical value into your actions like,

    X = 9

    You replace it with,

    X = random(0,640)

    What this does is give you a random number with decimals between 0 and 640. However, this gives you decimals which you don't want.

    So you FLOOR this value by making,

    X = floor(random(0,640))

    So this gives you an integer between 0 and 640.

    In my previous post, I mentioned rolling a random number between 1 and 10. I wouldn't need to floor it, but you'd need to use random(0,10)

    Since you're spawning these objects at the specific point, don't think you'll be needing to create an object at a random X,Y.

    I'd set a DICE variable to random(0,10)

    and check if that variable is below 1, if it is, spawn an object at the specific point.

  • So is the problem solved?

  • CocoonJs seems to be the best solution!

    Planning to use it for my game

  • I don't think he means when he reloads the game..

  • Thats r99.

    You fooled me for a second and made me check the download page.

  • You'll have a hard time getting people to work for you for free, especially with the lack of information you're providing about what they'll be doing and what your game is about..

  • I think you meant to turn off unbounded scrolling xD? I can see outside the layout.

    Anyway nice game, could be fun once polished!

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Rory

Member since 19 Jul, 2012

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