Rory's Recent Forum Activity

  • To gradually increase the speed you can either start checking for less than 2, than 3. Though you'd be increasing the frequency rather than speed. It works similarly to the player though. I wouldn't increase the speed through generating numbers more frequently to not make too many events run too much.

  • You could also to it at specific intervals but randomly cancel some out.

    Roll a random number from 1-10 every few second.

    If the number is less than 1 than spawn enemies :p

  • I only use UID and IID when dealing with things I don't create more of or delete, which are my game's buttons.

    It's pretty useful as with it, in my level selection, I managed to reduce about 25 events into one with using their UID to send them to their levels.

  • I like how you got your inspiration to work on a visual novel with Construct.

    Everyone has their own favorite genre to play, and I guess as long as these is not your only source of inspiration, it's good. For some who've only been exposed to their favorite series or genre, they will tend to blatantly or maybe unintentionally create a game too similar, providing a non-unique experience.

    No matter what, find something to set your game apart from predecessors of the genre you are working on.

    Nobody wants to play, just another visual novel, especially not a homebrew.

    ;)

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  • Spriter is looking good, lucid.

    I'm a fan of what you're doing with Spriter and I can't wait to see how far it goes. I know I'll be using it for my games not too far in the future or as soon as its easily useable for artists in CC and C2.

  • My game's touch also doesn't work on iPhone.

    It works great on the iPad though.

    Same problem I guess.

  • There were times I needed this, the UID shown in the editor would have sped up some of my game's development time..

    I agree you should add a private variable to keep your entities in control.

    But if you really want to know your object's UID why not add a text object and: "Cursor is over object ---> "Set text to: Object.UID" (you get the idea :P)

    This is how I did it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Good point Tulamide.

    Global variable would work better.

    And I totally forgot he was working with CC. I was at the wrong side of the forum haha!

  • Visually impressive and unique gameplay..

    I just don't know why I burst into triangles and flipped when I touched some hearts.. ouch

    EDIT: Played it again and I realized I was bouncing against the clouds.. that makes more sense! haha!

  • I think jump on spacebar release is very intentional. You need to build up the energy but holding and you only jump when you release it.

    I love it, the graphics is very likeable, the gameplay is short and sweet, and pretty addictive! The music though a little bit mismatched, gives a sweet indie feel.

    All I suggest is more gameplay elements! I only got up to the helicopters, so I don't know if theres more afterwards, but more random obstacle elements would be nice!

  • The link you posted is not correct apparently.

    Opps! my bad, here it is

    shudapanda.serw5.com/ShuDaPandaSRC.capx

  • Joannesalfa Woah, thanks for that, I didn't even know the existance of that condition.. I've been using booleans to check if its been triggered before! haha!

    Also, I've just turned off pixel rounding, and though it has noticeable differences, it just sped up the game a lot!

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Rory

Member since 19 Jul, 2012

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