Rory's Recent Forum Activity

  • 01lifeleft No I don't think that's what he wanted.

    jogosgratispro Okay, I'm glad it worked out ;)

  • He wants to write compositions/custom music for games.

    The Scirra store is more for pre-made tracks and artwork.

  • This seems like a good paid work for anyone.

    Surprised to see nobody is taking it.

    If I had more time on my hands I would..

  • That works, but I think it'd be a waste of processing power to keep on setting a sound file's volume to the same value on every tick.

    How about..

    Play the sound file

    Set playback rate to 0

    Set the volume

    wait 0.1s

    Set playback rate to 1

  • What is the purpose of the pendulum? Why not just use the sine behaviour since its going to be uninterrupted :0

  • I don't like how I got 206600 score for playing for about 10 seconds, haha! Seems like an inflated economy of scores there.

    Why not cut out 2 or 3 zeros from there and just give me 206 or 2066 :/

  • Do the rocks never break into more than 1 piece?

    I found the movement pretty tiring to get used to..

    But overall, a decent clone of the original!

    Good job :)

  • Then that brings us back to the point, that you're not offering the developers anything of value. We could easily put the game on our own server, with some ads and get all the ad money for ourselves.

    The why not question can simply be answered with this..

    "But why?"

    Why would I? I may not have a reason not to, but I certainly do not have one to convince me.

    On the other hand, I could bring my game onto Kongregate and Clay.io which both have a bunch of fun plugins to offer me, leaderboards, achievements etc. and they also have behaviors to help me export my game easily to their site.

    It all comes down to being realistic.

    If your site is going to expose my game to a small community, and has nothing to offer me in return except ad money.. I can do that very well on my own. But I want my game somewhere which has more exposure, something like Kongregate.

    So I'll take my game to Kongregate, unless you have something more to offer.

    Sorry for the harshness, its very nice that you're trying something here, and 17 is a very nice age to have such ventures.

  • That was fun!

    Simple, but really addictive. I went crazy when I got the infinite jump power up, the game suddenly felt that much fast-paced.

    More game modes would be nice.

    Also would be nice to have some sort of adventure to go on. My idea would be to have a town, where you can buy power ups, and you get to part of this town to start the game. So it becomes quite immersive in the sense that you feel as though you're moving through a world, but in the end, its more like an interactive menu.

  • Meh, you should use something more original.

    Like fireworks set off WITH the shotgun.

    or maybe fireworks set off with the shotgun, set of with a domino piece, set of with a bowling ball.

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  • That is rather disappointing.. he doesn't seem to have did very much experimenting with Construct. The whole eventing system is going away with coder-friendly environment.. I'm an artist and I really love the logic-friendly environment.

    I just think about "If this and this, then this and this" and it translate directly into a feature. I agree with him on some points, but it is sad that he is grouping Construct with the same user-friendliness as Game Maker or Unity.

    Nevertheless, Cheers to that Ashley!

  • I found Construct Classic on a random google search years ago, I found Construct 2 on a random trip back. I realized the shift in the aim of the engine, and was really excited, so I got an account and a copy of the engine!

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Rory

Member since 19 Jul, 2012

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