Rory's Recent Forum Activity

  • I got stuck at putting the key in my pocket.

  • No monsters appeared..

    The blades jerk sometimes for a split second.

  • Anyway, if a person has a base of programming knowledge to draw from already, then they may not need a book. But even that's been proven to not always be the case since it's common for people who are language coders to still ask for lots of help with these programs (the forums between Construct, MMF2 and others are filled with it). Heck, I've coded in several languages myself (I'm pretty good at one of them) and still have had to get help with Construct over the years, because what I would normally do in VB or C# doesn't directly translate to the way it's done in Construct in terms of process and operation.

    Not much else to comment on, I do agree with much you say.

    More documention would be good of course, but I'm an artist with hardly any programming background other than some VB6 from back in my days at Mirage Source, and I managed to create a complete quite complex puzzle game in 2 days for a competition dateline thanks to C2. To me most things felt natural, the way I thought of how the things would work, translated straight into events and actions.

  • Hey guys, just thought I'd share this great article about making great 2D sprite animations.

    It has some really good pointers, and expands about some fine points of the art.

    Best tip I've seen in a long time xD It's a short article though!

    b]2. Make everything bouncy and feel alive

    Idle animation for Mercenary Kings boss

    Part of pushing your animations is making sure that characters never appear stiff, or as if they're made up of independent moving parts. Even when animating something as simple as a person breathing, you need to do more than just move their chest up and call it a day.

    Robertson says that you should always try to keep the character moving, even if they're standing still. Add some bounce to your characters, move their fists, make them blink, and add whatever you can so they look like they're living, breathing sprites.

    "[You have to animate] things like hair and clothes blowing in the wind or swaying around while they move, giving them exaggerated facial expressions, cute or funny idle animations, anything that makes them feel like they have a personality," he adds.

    You can read the rest of the article HERE!

    I highly recommend it to all 2D artists, especially pixel artists.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a small graphics comment.

    It's a bit harsh the way you transition what is in the light and what is in the dark. It would add a lot to the experience if there was a very short fade from light to dark and dark to light.

    Apart from this small minor detail, really good game!

  • Awesome. Just adding..

    There was this one case recently of a Chinese company ripping off Torchlight's assets and making it an online game on the App Store.

    Cool Story Bro.

  • It's not an error, you can still upload it.

    What the message is for is to warn people who have multiple format versions of each sound file (eg. I have a Hit.ogg and Hit.aac) this is normally for cross-platform-ability, but since Scirra Arcade is for desktop, it only needs one sound file. So it will remove it automatically if I'm right and your file will be that size they mentioned second when the player streams you game from the arcade.

  • ludei's CocoonJS and appMobi are both good :)

  • Yes it does :)

  • Even with most of the features I've mentioned, it still doesn't give a very player-oriented experience as of yet. Atleast when compared to a site which prioritizes players, and whose second focus is developers - Kongregate.

  • > Construct 2 is still targeting a wider group of users.

    > Those who don't know how to code BASIC.

    I don't think that's exactly a defined target as much as it's just a by-product of the type of system it is. The whole idea behind event-based development of this kind is to simplify arduous tasks that programming in a language present. When you look around the boards for these types of systems, you run into lots of people who code in various languages, but they prefer to make games with event-based systems because it's much quicker to do by comparison.

    That said, you find a lot of people give up on these types of systems often, even very skilled coders, because they find that what they did while programming in a language doesn't always work out with the same logic in this kind of system. These types of kits really are an acquired taste and they're not for everybody. After all, the very nature of it can't really even be considered as exact a science yet as coding in one of the popular languages would be. There are very few books if any (Construct has what, one? Two maybe?) very little documentation, and less history, and for the most part most of the communities in this realm make mostly tech demos as none of us are entirely sure yet just how far we can take these systems, even though making a full game is easily possible and has been done a number of times.

    You're missing the magic in Construct. You don't need a book or much a guide to teach you logic based eventing. You do need it in most cases to pick up a programming language.

    For an artist like me and many others here, Construct is perfect for us to create interactive demos of art we've created and anything else from prototypes to large games all without learning much more.

  • Good to know?

Rory's avatar

Rory

Member since 19 Jul, 2012

Twitter
Rory has 12 followers

Connect with Rory

Trophy Case

  • 12-Year Club
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • RTFM Read the fabulous manual
  • Quick Draw First 5 people to up-vote a new Construct 3 release
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies