dop2000's Recent Forum Activity

  • Text object can't scroll. You need to use TextBox or install this plugin:

    construct.net/en/forum/extending-construct-2/addons-29/behavior-scrolling-for-47715

  • In C2 you have to add an empty subevent first (press B on keyboard) and then move/paste other events to it. So I do the same in C3, it's often easier than dragging and trying to finding the right position of mouse cursor.

  • You can fill the whole area with 16x16 squares first. Then "Wait 0" for objects to be created. Then pick a random group of 4 squares and replace them with 32x32 square, repeat this several times.

    Another option is to create several 32x32 squares without overlapping (search the forum, there are lots of examples how to do this). And then fill the gaps with 16x16 squares.

  • Arrays are set as Global by default, so there should be one instance of array object accessible from all layouts.

    If you don't need it to be global for some reason, then you will have to create array with events in every layout. But you can't place it manually on the layout like you do with sprites.

  • Impossible to answer this question without seeing your project file.

    Try running the game in Debug Mode (Ctrl-F4), check global variables and other stuff and how they change when you collect items. You may figure it out yourself why sometimes the door doesn't unlock.

  • See this demo:

    dropbox.com/s/h8juh80jq4d93fi/Minimap.capx

    If you want to show a small selection box on the minimap, you can set its position to

    clamp(Mouse.X("Minimap"), SelectionBox.width/2, Minimap.BBoxRight-SelectionBox.width/2)

    clamp(Mouse.Y("Minimap"), SelectionBox.height/2, Minimap.BBoxBottom-SelectionBox.height/2)

  • If you don't have many images in the gallery and it doesn't change, you can use this approach, just create separate frame/animation in the sprite for each map and define image points there. When user picks a map, set the correct frame and load image.

    Otherwise you need to create some sort of array which will store "path points" for each map. This can be a JSON file for example, which you load together with the map image.

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  • No, this won't work, the objects themselves need to be set as global.

    Alternatively, just re-create them on start of another layout. You can do this:

    unpin them, save their states (Object.AsJSON) in a pair of string variables. On start of layout create two new objects, load their states from JSON, pin.

    (You need to unpin/pin, because PinnedUID in JSON string will not match the UID of newly created object)

  • Hi! Anyone could reupload the plugin? I have a broken link.

    I'm not sure if this is the latest version:

    dropbox.com/s/e3w1b3bt7skrj6d/lunarray.litetween.C2.zip

    C3:

    github.com/erenertugrul/construct-plugins/tree/master/ported_plugins

  • Use "On speech ended" event and time expression.

    Say, len(text)/(timeEnd-timeStart) will give you speech speed in characters per second.

  • There is no expression for that. You can try playing a test phrase first (maybe with volume=-100, when the game starts) and measure the time it will take to play it. Then use this value to estimate average speed for typewriting effect.

    Also, try to use short sentences and play each sentence separately.

  • object.physics.VelocityX and object.physics.VelocityY, and if you need overall velocity, use this expression:

    distance(0, 0, object.physics.VelocityX, object.physics.VelocityY)

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dop2000

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