I'm trying to spawn a area full of squares, and these are of different sizes.
16x16px, and 32x32px for example, and I don't want any overlapping sprites or empty spots.
Now, I am trying to do go about it by 'Pick overlapping point' and checking if there are any other sprites of that family there, and then doing sprites.PickedCount = 0, but it does not work at all.
Anyone have a idea?