but when you press play, it asks me for the Windows path.
I've never seen this. Try installing the Linux build manually and see if works on Steam Deck. If it does, then maybe Steam serves you Windows version or you configured it wrong.
There is no exe in Linux version, instead there should be a file with your project name and no extension. Right-click it and select "Add to Steam". Then exit the desktop mode, boot back to Steam and you should see your game in Library -> Non-steam games.
It's difficult to guess without the project file. Check image points in all objects. Check that the bullet is spawned on a layer without parallax. Try attaching the turret with hierarchy instead of Pin - pin can lag slightly if the objects are moving too fast.
Gamepad controls should work. Are you using NWjs export?
Check out this demo
howtoconstructdemos.com/z-sorting-in-an-isometric-view-game
Place an invisible tilemap, draw narrow paths on it from node to node. Set those tiles as walkable and the rest of the tilemap as not. Find a path, see which nodes it goes through, then move from node to node with MoveTo behavior.
I suggest using EasyStar pathfinding, but you can do the same with the official plugin too.
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Touch.XAt(index, layer) - is for touch index.
Touch.XForID(ID, layer) - is for touch ID.
Instead of "Set angle towards position" use "Set angle" action.
Angle: angle(thumbpad2.x, thumbpad2.y, leash2.x, leash.y)
Array.At(1,loopindex(Array.CurY))
Try Array.At(1, Array.CurY)
I prefer to use System loops when working with arrays:
System For "y" from 1 to (Array.Height-1)
Text append Array.At(1,loopindex)
In the future use instance variables.
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How did you make rebindable controls for keyboard? Why can't you do the same for gamepad?
Member since 26 May, 2016