ArcadEd's Recent Forum Activity

  • I ran into this with a publisher who bought one of my games. Eventually I fixed it by removing the sound files from the offline.appcache file that is created when exported. Just open it with a text editor.

  • I use it in almost all of my projects, so yes it works just fine.

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  • Start by going through the beginner tutorials here on Scirra. They will get you familiar with the program and how it works.

    Don't just try to jump in too fast, take the time to learn Construct 2 first.

  • If you want to send me the apk, I can try it on my nexus 7

  • Yeah, APKs have to be signed before devices will install them.

  • Ok, I got all three greens. Here is what I did.

    I used Pixel's plugin, but didn't load the api from it, did that in the index.html file

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/29e8b816-eff7-48d8-af50-b568b64ef267/2014-02-11_1226.png" border="0" />

    Then used the plugin to call Get Logo on the start of layout for my title screen.

    After the user hits play, my game has a window with instructions. At this point I requested Ads (on start of layout). Since my game is already paused and waiting for use input it was a good spot to call the ad. I could also call it when the level is over.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/e0b22817-6d06-43ac-8b77-0191d039f42f/2014-02-11_1230.png" border="0" />

    I'll contact spillgames now and see if any of my games fit in with their network.

    Thanks for all the hard work on this thread!!!

  • PixelRebirth,

    Is there an api call to check to see if the API has loaded? That way we can check to see if the api loaded before doing the other calls?

    Thanks for all the work.

  • In the code above, why are you checking the overlap of sprite3 twice?

    Not sure why that would make a difference.

  • Never had any issue like this with CocoonJS.

    Is it doing anything else when updating the variable?

  • OK, so it's like boostermedia. I will just send an email via their contact form.

    You guys are having success getting games passed, even though the API Loaded is failing during the test?

  • How do you actually submit a game. Their whole dev portal seems really incomplete. Is there an email address we send links too?

    Thanks

  • jayderyu

    Are you using a plugin, if so which one?

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ArcadEd

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Member since 3 Jul, 2012

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