ArcadEd's Recent Forum Activity

  • I think I might have it figured out. Even though the text on the website looks to be in one long string, the source code fro the page shows line breaks :).

  • What I am doing is very simple, I have a PHP file to get high score from my database.

    As you can see the PHP file works fine.

    http://iretrogames.com/cgi-bin/getscores.php

    My project:

    <img src="http://www.iretrogames.com/gc/1.png" border="0">

    When I run it and click the button, txt3Name value is blank.

    However, if I just create a file with some text, save it as php and use the same above process, when I click the button txt3Name shows the text.

    Obviously the getscores.php file is working correctly as you can see from going to the url, so I don't konw why the AJAX.LastData is empty.

    Would appreciate any help. I'm planning on doing a video tutorial on making an online high score table, but I just can't get past this one little thing :).

    Thanks.

  • Made a few changes:

    Added start layout

    Added Game Over

    Added Scores appearing above enemies when killed

    Added some more collision detection

    Removed the random holes, now holes are just created by the enemy with missiles.

    Added explosion to horizontal bullet and enemy bullets that hit the ground.

    Added sound effects

    Next I am going to work on the online high score table layout and then start tweaking the balance/flow of the game.

    Finally, work on some newer graphics and explosion animations.

  • Got it working, thanks so much for the help.

  • Ahhhh, thank you so much :).

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  • OK, I can't get anything to work. I've tried a ton of things now.

    Here is my capx, sorry it's kind of big, I have two music files in the game as well.

    iretrogames.com/gc/GroundControl.capx

  • If those suggestions don't work, I will upload it. Thanks.

  • I'll give those suggestions a try.

    Thank you.

  • Hey All,

    For some reason I can't find any good information on my issue, but it seems so basic I am sure I am doing something wrong.

    I have 2 layouts and 2 event sheets.

    Layout - Start

    Event Sheet 2

    Layout - Main

    Event Sheet 1

    Start is my start page. Has a button to "Click to Play". I am making that button go to Layout Main, which is my game. However, my game is based a lot on time. For example the first group of enemies come in around 10 seconds in. However, when I first load up the project in my browser, the events from my main game have already started, even though that layout isn't on screen yet. So if you wait for a while before pressing "click to play", you start and there are enemies on the screen already.

    My question. Is there a way to stop an event sheet from starting until the layout is actually active?

    I hope I am explaining this well.

    Thanks

  • I like how the hair changes when he is falling, great idea :)

  • That's the way the original Moon Patrol game was, so I just tried to tie that in. Kind of like give the car gas, and then slowing down again.

    How come you didn't like the holes? You mean how they look, or just the fact that they are there? Again, it's from the original game.

    Thanks for the feedback.

  • Well this is my first project with Construct 2 and I thought I would share my progress really quick.

    The game is simple, it's reminiscent of the arcade classic Moon Patrol. You need to jump holes, shoot rocks and flying enemies.

    I have it designed now where it only gets harder by adding enemies, if I stay with it I will start to tweak the difficulty the further you get.

    The game is all pretty much randomly generated actions. The holes and rocks come in at in random time intervals, same with ships, even using random numbers to adjust their SINE patterns.

    I'm thinking of doing a version with actual levels instead. Right now it's more of the "See how long you can last" variety of game.

    It's really early on and many of the graphics will be replaced.

    http://www.iretrogames.com/gc/

    Up - Jump

    Right/Left - speed up and slow down.

    Space - Fire

    Thanks for looking.

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ArcadEd

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