Mikal's Recent Forum Activity

  • Testing Paster in C3. Jump in the water bunny...

  • Testing Paster in C3. Jump in the water bunny...

  • Saw blackhornet post on updating Paster for C3, had to try it out...

    This is my new favorite plugin/addon. Also thinking about using it for tracks in snow for the rabbits hopping around in winter scenes, etc.

    Now we have a nice reflection in a pond, near the fire (didn't paste all objects, but most to test this out.) Hmm, maybe the rabbit should jump in the pond to douse himself!

    Another thing, thinking about making all level art design with processed / painted backgrounds instead of doing tilemaps, I am straying away from pixel art a little and the typical tilemaps push me back to that style. However, need to resource from affordable picture sources w/ post processing (and perhaps also ask a friend for access to some of his watercolor paintings or better yet have him paint some scenes for me.)

  • do you think you could like this "celshaded" style for an RPG?

    Getting there, I like it!

    Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)

  • tried to record a cool gif to showcase all the new juice/game feel stuff added.

    Very nice and juicy, lots of great effects, feels like a Warner Bros cartoon character! One effect that feels a little strange to me is when it gets really narrow, doesn't feel quite right, maybe not the right context for getting narrow? What's is it supposed to represent, running out of fuel?

  • Good pointer to a nice example, and this is my new favorite plugin/addon, it's great, thanks for doing this! Also thinking about using it for tracks in snow for the rabbits hopping around in winter scenes, etc.

    I did have a couple of crashes, but did not collect the debug info, if it happens again, I will and post.

    Now we have a reflection in a pond, near the fire (didn't paste all objects, but most to test this out.) Hmm, maybe the rabbit should jump in the pond to douse himself!

  • I am a source control junkie (git currently), so it definitely makes me all antsy to put the [Project].c3p file exported from C3 into source control (basically throwing a binary zip file into source control.) Yes, it will allow me to go back to older projects, but with no detailed history of changes, files added, etc. and each push/commit is the entire project, instead of just the files that have changed.

    What are folks current best methods for doing 'real' source control for C3?

    I started to experiment with unzipping the c3p file and checking in the unzipped results, but all the resulting files have the same date/time as the *.c3p file which will not work for source control (it cannot determine which files are newer / older.)

    Ashley is there a general solution coming? (Even if the unzipped files kept their 'original' date/time stamp I could work around the *.c3p file, but I imagine that this concept of date/time may be different now with local storage / cloud save, etc.)

  • Great, thanks for doing this I am sure I'm going to need it in the future. Any chance for an example C3 project (e.g. what you used to test this?)

  • Wow, nice job getting the Addon up and running in C3 so fast! Thanks.

    Tried it out, looks like it works at least from my simple test, I am just switching animations w/ a little blend.

    Obligatory request for Mesh/FFD to be released w/ Spriter2 soon

  • Thanks for posting the gameplay, I really like the _speed_ of the play.

    Bought it.

    Comments:

    • App store: add a video, part of the appeal to me is the speed of play and you can't see that in a screenshot
    • Control scheme interesting! The tap with opposite touch for jump works, just need to train myself to think in context of direction
    • Add a timer, this begs for a 'speedrunner' mode and leaderboards on time to complete each level, ranking, names, etc.
    • I suck at precision jumping (see 'train' comment above.)
    • Price, I think should be $0.99, I think for this level of game, $1.99 is too much.

    Congrats on releasing it!

    Warning: a couple crashes on ios11/iphone 7, on level 5 and level 9. Screen freezes. Having to start over, I am one crash away from stop playing the game, because I need to restart from level 1 each time after a freeze.

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  • Cool minimalist style, how about posting a vid / GIF, so we can see gameplay?

  • Adding a map to navigate begin major scenes / levels. Hotspots on the map allow for actions beyond just travel, like 'info' which lets the main character Spout Lore. Could have a mini game for each time you travel, depending on the location you are going to, if it does not get too tedious (or perhaps just a one-shot mini-game.)

    The map was created using Google Maps, 3D views of a farm in Sebastapol, CA, then used Underpainting 2 Filter from befunky.com. Lots of GIF color munging here.

    Original Map Source

    Processed Map:

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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