Mikal's Recent Forum Activity

  • Integrating 3DObject with the C3 train example

  • Now available on the C3 addon site for free.

    This plugin loads a 3D Model into Construct 3, similar to the new built-in 3DShape plugin, but the 3D object can be a more complicated 3D model, loaded from a 3D model file format and texture. It also supports 3D animations.

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    construct.net/en/make-games/addons/1211/3dobject

    More support and further details are available on itch:

    kindeyegames.itch.io/c3-3dobject-alpha

    Tagged:

  • FYI we created another unzipped github repo with source for ProUI here. We created an unzipped version to support fixes, PRs, etc.

    If you see issues, please post them there and/or submit PRs there for fixes or enhancements.

    github.com/ConstructFund/proui

  • Thanks for the reply. I was wondering how it would work for web/html5 games. I definitely see it used in 3D or some 2D games focused on PC or console 'native' runtimes, though for larger titles with resources to do the compression for different platforms / GPUs.

  • Would it be interesting/possible to allow compressed texture formats in video memory? Is the issue one of compatibility between different hardware support (since webgl/webgpu do support compression, if hw supports it.)

  • Thanks to a couple generous funders and the Construct3 Community, I am now releasing my 3DObject plugin for free and will make it open source. Thanks to all the supporters and tippers who purchased it and made the entire project possible, I appreciate you!

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    Available here:

    kindeyegames.itch.io/c3-3dobject-alpha/devlog/660633/now-free-and-open-source

    A sampling of games created with the addon:

    y8.com/games/squid_game_run

    play.google.com/store/apps/details

    cheva360.itch.io/pookies

    store.steampowered.com/app/2176450/Mr_Hopps_Playhouse_3

    gamejolt.com/games/OWATE_R/705304

    store.steampowered.com/app/2189860/Outer_Terror

    tr.y8.com/games/fallen_guy_parkour_solo

    lagged.com/en/g/minecraft-adventure

    Animation blending example

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    For questions or comments, please use the itch.io page to post comments/questions, I monitor that more closely than the C3 forums.

  • Hi, many more updates have been done to 3DObject, details over at kindeyegames.itch.io/c3-3dobject-alpha

    I am now proposing a project to make the 3DObject addon free and open source enabled by some funding from the Construct community. It is already more than 1/3 funded due to a nice contribution from dev PixelMetal.

    Details are below, contributions are welcome.

    opencollective.com/construct-community/projects/3dobject-open-source-and-free

    The project is to release the 3DObject Addon to Open Source and make it free to all in the Construct 3 Community. The addon is now considered complete and further funding is not need to add more features. In appreciation of the wider Construct 3 community, I want to release it back to the community for free and open source. The addon will also be added to the C3 addon page.

    I will maintain the github repo and will happily accept PRs for optimizations, documentation, tips or new features.

    The 120 Euro goal is to fund the work of moving most of the 3DObject itch.io content over to github (devlogs, tips, sample projects.)

    The addon itself provides support for gltf/glb 3d models with animation.

    I want to thank all the supporters who have bought the product and made this possible, including the big tippers and folks requesting commissions (you know who you are, I appreciate you!)

    If needed for a project I will also be open to doing commissions for added features, etc.

  • There is no version for 3.7, but you might try the 3.8 version converter (look for Spine Formatter link) and then try the latest 1.x release version which supports Spine 3.8

  • I would definitely like some functionality in each node, in general when I see this, I think of behavior trees and fsms and how useful it could be to visualize. In terms of functions, they could be a drop down selection of all available functions. Passed parameters of inputs and outputs. They could do other actions or override the output. For UI there could be a right click option to jump to the current function definition. On enter is the minimum. On enter, on input could help doing a Behavior Tree. Think selector and sequence nodes. I hope you take a look at behavior trees and visual libraries and implementation. This is a very obvious real world use for AI in games. There are books series on the subject covering real shipping use cases gameaipro.com (you can directly read chapters on this site for free)

    I know the functionality of the above is possible with the current ACEs, it is having the visual UI and identifying the functions called per node visually and being able to jump to the function in the event sheet from a node that would up the game of flowcharts.l significantly.

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  • mOOnpunk - it has been discussed many times, no implementation yet.

  • Press F12 to show dev console and share the error.

  • Might be interesting to create a little class that does this. Keeps track of picked list and filters down with subsequent picking conditions. Also has a reset picking mechanism. Just as a helper for folks coming from events to JS.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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