How do you load JSON, atlas, and png like that?
kindeyegames.com/forumpix/SpineJSEQ.gif
I downloaded the files but I can't use them.
This does not use the Spine plug-in. It is done in JS directly and creates a new spine instance through JS to render it on an inefficient texture capture object.
It is the equivalent of using the Spine addon and when you want to change the skeleton you destroy the old one and replace it with a new one with a new skeleton.
Hi, Mikal, I'm trying to place the json file not in the root "files" folder in project, but in a subfolder "spineobject", but I can't write the correct paths in settings for spine object.
I tryed "spineobject/file.json" but it not worked.
make sure you are not using the old C3 project file folder format under project settings
ETA on 4.2 update? Physics reduce the need for manual easing and timing a ton!
No fixed ETA, I have other paid work, as that eases up, I will get back to this.
Hi Mikal, can you help me?
my character wears Spine physics in her hair, but doesn't construct the physics doesn't work.
What can it be?
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Hi Mikal, can you help me? my character wears Spine physics in her hair, but doesn't construct the physics doesn't work. What can it be?
Physics are not implemented yet in the addon, I'll need to add 4.2 support, but busy at the moment.