hyem's Recent Forum Activity

  • Sumyjkl, thanks a lot for all of your feedback...one last question and i promise i'll stop bothering you...

    Do you recommend removing all comments from the code prior to "compiling" a version to upload on a server? although the C2 comments are vital for a large project, are they published in the final version (if so, that might make pirating easier). what are your thoughts, suggestions?

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  • thanks a million Sumyjkl, what have you heard of the APK format being download?

    i dont know much about advanced CAPX stuff, this is my first commercial/real game with C2 that i will be publishing, do you know what some folks have said? they discourage against posting your game on sites where the apk is exposed, or that the game is not removed from the local drive, after it is played.

    not sure what all that means, and tried to research it with no luck...do you know if those things expose your game to piracy, and if so how to know which sites to distribute the game through and which sites to ignore? or what precautions to use for "removing" the game after it's played?

  • i'm 1-2 weeks away from finishing my soon-to-be commercial game, and before trying to distribute/sell it online i wanted to know:

    1- are there any issues you have run into with particular online web sites or companies that cannot be trusted because they compromise the safety of your game, intellectual property, or try to cheat you with payments?

    2- what precautions should i take now to ensure my online game is not hacked/pirated? there is no such thing as 100% hack/pirate proof, i understand that...but there are lots of things we can do to ensure our titles are not easy targets? any experiences, suggestions?

    3- is there a special way i should ensure game play online to prevent the C2 code from being "read"/exposed, copied?

    any other suggestions, recommendations, or advice you'd like to share?

    thanks a million for sharing your past experiences.

  • Does anyone know how to fix this problem i'm running into?

    i'm trying to simulate in my game the hyperspace fx from the old arcade game asteroids (ie, you press the "Z" key and the player reapers in another random location on the screen).

    everything works fine, however the keyboard is not very responsive...sometimes i hit the "z" key and the player moves instantly; other times i have to press the key down 3 or 4 times for it to move.

    i'm using the "On key pressed" to look for and respond to the "Z" key...is there another way of doing it to make it more responsive?

    any ideas?

  • thanks a million JohnnySix, you're the best. i appreciate your feedback and example.

    Thank you again, for taking the time to help me.

  • different people learn in different ways.

    for some folks, one of the best ways to learn is to see the sample capx, test it by changing variables values and seeing how that impacts the mechanics, and building on what you've just learned.

    different people learn in different ways, so it's best not to draw unfair and unflattering conclusions about people as you have. but thanks for your feedback, nonetheless.

  • does anyone know how to replicate the TINY WINGS game mechanics in C2?

    how to make the character float down, bounce up, speed up/down, etc.

    does anyone have a capx example they'll be willing to share to learn from?

  • cool, thanks gumshoe2029. let me try out your recommendations and get back with you on what i've experienced.

  • thank you gumshoe2029 and 99instances2go for sharing your capx solutions with me.

    gumshoe2029, i think i many not be using your capx correctly; because the zoom effect is not smooth and the jump from location to location seems with too big of a gap.

    99insances2go, your capx was more with what i had in mind (the side to side and top/down parrallax is smooth)...but does not seem to have the zoom in-and-out fx...can you please share a modified capx to include a zoom in-and-out effect based on the characters location? i will do the same using your capx, but wanted to compare my solution with yours to see which is more efficient/intuitive.

    thank you both for taking the time to help me, i will be sure to include both of you in my game's credits...if you'd like me to include an email address also, please let me know.

  • hello:

    does anyone know how to replicate the smooth parallax zoom in and out FX in the game Jetpack Refuelled shown in this video?

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    i know the scroll to behavior has zoom abilities, but i tried and cannot replicate the smooth parallax in and out FX?

    if anyone can PLEASE post a CAPX, i'd be more than willing and happy to list you in my game credits in return for your favor.

    thank you everyone.

  • have you pinned both position & angle? how fast is the object going? i've used the pin behavior before many times but never ran into this type of behavior. can you give an example so we can work through it

  • awesome thanks a million...you're the best Colludium

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hyem

Member since 19 Jun, 2012

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