hyem's Recent Forum Activity

  • i like the idea of the humans being trapped between 2 different enemies, each at war with one another and killing the humans if/when they find them....like alien vs predator movie.

    how about introducing the concept of the each faction being able to flip someone from the other side (ie, an alien joining the humans and fighting with them); and also hidden identity (someone on your team is really a double agent spy from another faction).

  • sean080

    thanks a million for sharing your technique with me that was wonderful of you. i'll play around with it and if i come up with a technique of doing it without the invisible sprite, i'll share it with you.

    I've been also thinking of your game and came up with some ideas (just a few humble suggestions, per your initial post):

    1- how about making some rooms dark, so the player has to get a flashlight and their visibility is limited to immediately before them.

    2- what about environmental dangers, like security cameras that should be shot from a distance and not walk into their line of sight (otherwise tons of enemies decent on you)

    3- i love the idea of your ninja teleporting enemy...keep that for sure, and expand on it.

    ok, i have to take off now, if i come up with any tweaks to your code above, i'll share them with you asap. good luck in building the additional levels to your game, i'm sure it will be an awesome game...cannot wait to play it.

  • outstanding start for the game, i like the attention to the smallest details. if you dont mind me asking, how did you do the empty cartridges flying out from the player? are you using the bullet behavior for them with different angles/distance traveled to get them to litter around the player? do you mind explaining how achieved that fx?

    your idea for the enemies and the progression is well thought, just a thought: you mentioned an "elite" enemy type and weapon upgrades for the player...just a humble suggestion...balance the player weapon upgrades with the enemy abilities, so that the game doesnt loose its current edge...it doesnt become too easy (weapons are too powerful) or too hard (enemies are insanely difficult). just a simple suggestion, for what its worth.

  • no, sorry. i was never able to download the plugin or to find a suitable way of doing what i had planned. i decided to change the mechanics all together, because of the difficulty i had.

    i wish i had better news.

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  • A little more news was released about the upcoming Ataribox console.

    https://www.pcworld.com/article/3228135 ... lizes.html

    Does anyone know if a C2 game could run on the Linux Ataribox without a specific plugin (since its browser based)? Will we need special plugins?

    Do any developers who have published their games received any OS specific hurdles for C2 games or does the html 5 make that a moot issue?

  • great that's exactly what i wanted. thank you very much

  • Mario Style Coin box, and Centipede video game style formation

    Reuben, can you please do another template? a Mario Coin box, that actually replicates the look and "feel" of the original: with the coin box going up and down when bumped from below, and it spawning an object (either stationary right above the coin box, or an object moving to the left/right). there are examples of coin boxes on the forum but none that truly replicates the feel of the original with the box itself going up/down.

    Also, if you can make a top down enemy formation like Centipede arcade game, where it starts with a single squad and if the squad/chain is broken in the middle or somewhere else, each group becomes independent and goes in different direction.

    Thanks a million, you're the best.

  • awesome, thank you very much for all your help. whatever i find, i will post on this thread for everyone's benefit. thank you again

  • Ashley,

    thanks a million for taking time from C2 and C3 dev and answering my question. i went to the site you mentioned and played around with the filters and for desktops (all OS), tablets, etc. the penetration rate was in the mid/high nineties. That's awesome, it appears the folks whose games were having WebGl issues maybe more in luck now and as time marches forward.

    the only follow up question i have (forgive me for distracting you from other competing priorities) is this: do these published numbers include US/Western European markets only, or Asia/E. Europe/Latin America? i only ask because C2 via HTML5 breaks international barriers allowing games to be published to a wider audience, but those other markets may be 1 or 2 cycles behind in tech...not sure. just asking.

    Thanks a million for all your help.

  • hello everyone:

    i've read alot of posts online by C2 developers that had problems with their completed games on devices (phones) and platforms (older windows versions) that did not use WebGL or the implementation was not the default setting for the user.

    how prevalent is this on mobile devices? the only FX i'm using is the fog of war type technique...straightforward and simple: a flashlight lighting up the dark background and reveling the immediate surroundings.

    if WebGl is truly a major issue, is there another "clever" way of achieving the flashlight technique without the use of WebGl blend mode?

    any suggestions would be greatly appreciated.

  • Guys,

    I'm testing my Save/Load Game functionality (via standard "save game to slot ..."), and i want to delete old games saved into specific slots. I searched all over my C-drive, to include hidden files but could not find the file location.

    does anyone know the physical location on the drive for saved games?

  • First of all THANK YOU VERY MUCH for everything your're doing and sharing freely with all of us. YOU'RE the best!!!

    Is there any way you can create a LEVEL EDITOR that we can incorporate into our existing games, to give the players the ability to create a level based on existing assets in our game and share the new level with their friends? to give you a little more info, I'd be interested in a 2D platformer type of level editor?

    IT WOULD BE GREAT if you can

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hyem

Member since 19 Jun, 2012

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