XHXIAIEIN's Recent Forum Activity

  • Ashley suggest that to adjust the Category of some plugins.

    In the Other category,the Drawing canvas and Advanced Random can be moved to the General category. As the Examples are constantly updated, the example library now contains many of their uses. I think it's time to move into the general category.

  • As C3 continues to add new functions, some content is no longer suitable for certain categories and should be classified separately.

    For example 'effect', I think effect should group them separately. Or more detail

    Layers

    layers: General (Set angle, opacity, visible, transparent, scale...)

    layers: Scroll (Set scroll, parallax...)

    layers: Effect (Set effect, blend mode...)

    Layout

    layout: General

    layout: Jump (Go to layout...)

    layout: initialization (Restart, Recreate...)

    layout: Effect

    layout: Perspective (Set projection, vanishing point...)

  • 1) Check the Origin image point of the sprite.

    2) You can place an invisible ground let the Platformer can jump.

    Or use 'Tween' Behavior to make the movement animation .

    3) You can look at this Example and learn how to use Local Storage plugin to make local historical high score data.

    editor.construct.net

  • The rot instance variable is the rotation. Flipped it would be 180, but I just have it rotating continually with "add 100*dt to rot". You can set rot in any way you like. Maybe using some easing or something like that.

    One way is to add another instance variable rotVel=-90. Then "set rot to clamp(self.rot+self.rotVel*dt, 0, 180)".

    On card click

    -- set rotVal to -self.rotVal

    It's done when rot=0 or 180.

    Just an idea.

    Thank you!! I did it!

  • Hi, R0J0hound, How do I know the value of Sprite.rot just flipped back?

    dropbox.com/s/6qs81zmktsd3so8/yaxis_rotate.c3p

    For example, I want to make a similar effect, flip to the back when I click.

    codepen.io/RuudBurger/pen/gOXKrr

    codepen.io/alvinwan/pen/zemjbw

    It's not easy for me to understand of rotatedVector, unlike rotateY(180) I can tell that it's rotated by 180 degrees

  • But I have to say a negative feedback.

    I took my notebook out to work. When I had WIFI, Construct worked fine, but when I closed WIFI, only can see a blank screen when I clicked on the preview project. The browser console prompted Failed to load resource: net::ERR_CONNECTION_CLOSED, I have to reconnect to the network to continue the preview. (Note: this project uses the JSON file in the AJAX request project.)

    But when I got home and wanted to feedback this problem, I couldn't specifically reproduce it. It only happens when I'm out.

  • you can use the AJAX plugin to communicate with the device using the Get and post methods. check the documentation: https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax

    This is a simple example

  • Font size

    You can do this in your browser by pressing Ctrl + +/-, and Press Ctrl+0 to restore the default scale.

    tips: If you click on the Properties bar and pressing Ctrl + +/-, it will scale the entire editor.If you click on EventSheet, the scaling will only apply to the font of the EventSheet.

    Font family

    you can use browser extensions to do what you want:

    Stylus

    chrome.google.com/webstore/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne

    This is a simple stylesheet example:

    body,button,html,input,select,select option {
     font-family:"Californian FB";
     font-size:84.57%;
    }
    

    Did your project is use large images(For example, the resolution is very high)

    or use large Margins on the Layout? (Layout size is normal, but the margins are large. once time I wanted to make an big world where the player moves around in a scene with one shot. Using a very large Margins, and it often lagging..)

    Maybe try updating the Nvidia graphics card driver? Or open the NVIDIA Control Panel,Check the 3D settings, if some features have been modified globally, if not sure, you can try to restore the default settings.(For example, I have tried to turn on anti-aliasing globally, which caused my VSCode code to be blurred.because it uses GPU rendering)

    If it still doesn't work, is it something to do with the computer's power options? For example, the laptop has turned on the power saving mode

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  • After last talking about requesting support for WeChat/AliPay payments, I'm back to request a plan.

    Support for Export to Wechat miniprogram/minigames.

    What is WeChat minigame

    WeChat is a communication software used in China, and it can be said that almost every Chinese person who owns a cell phone uses WeChat.

    And WeChat miniprogram, which are light applications built on top of WeChat.Distinguished by their uses, WeChat in turn uses application tools as Wechat miniprogram, and games specifically as minigames.Of course. There are only slight differences between them.

    You can install WeChat and use the 'scan' to experience

    minigame-demo

    ---

    WeChat Development

    Weixin miniprogram Development

    Other Engine

    Now, most commercial game engines in the market already support publishing to WeChat mini-games.like Unity, cocos, Phaser....Or some other H5 framework.

    Adaptor for minigame: minigame-adaptor

    Unity WebGL to minigame:minigame-unity-webgl-transform

    cocos creator to miniprogram:Publish to WeChat Mini Games

    Phaser.js for miniprogram:Wechat Small Game with Phaser.js

    threejs to miniprogram:threejs-miniprogram

    canvas for miniprogram:minigame-canvas-engine

    ---------

    I know it's a very big project to support a new platform, but hopefully Scirra will go ahead and support him, thanks!

  • If I'm not mistaken, this can be done with this expression in C3:

    lerp(0, 200, unlerp(sprite.bboxleft, sprite.bboxright, mouse.x))

    Wow, I didn't know it could be used like that! Thank you, I got it!

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XHXIAIEIN

Member since 26 Mar, 2016

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