nothaseo's Recent Forum Activity

  • Hi, everyone, I'm trying to make a physic game and include Distance Joint in it. The problem is that when I make copies from the physic instances, they cannot behave independently. When I hit one set of the instances, the copies experience the same impact. Can we make them behave independently?

    Thanks

  • R0J0hound

    Can we reverse the direction of the mouse? So when we move the mouse backward, the parabola move forward,and vice versa. And when we move the mouse down, it gets higher, and vice versa. Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • In my country, you have to register or patent your game to the government dept dealing with this kind of thing. And luckily all you have to pay for it is around $10 <img src="smileys/smiley17.gif" border="0" align="middle" />

    And yes like Thunder said, even angry bird is not entirely "original" in idea. I played many catapult games like it years before it was even released ^^

  • My dream game would be a game with fun gameplay, regardless the genre, which makes everyone playing it fell happy. :)

  • Oh I see, thanks. Can we make it so that everytime we do the 10th cut, the objects created by the 1st cut destroyed? and will it overcome the fps issue?

  • R0J0hound, I got an issue. When i played your example, it suddenly stopped after the 9th or 10th cut. Then I tried showing the fps n the result's that the fps is unstable after the 9th or 10th cut. In the end before it stops, it reaches 1. Am i the only one experiencing this?

    Thanks

  • Thanks <img src="smileys/smiley17.gif" border="0" align="middle" /> I applied it because sometimes when i played shooter game I thought i needed that. Im a big fan of Toriyama. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hey I tried your demo, Nice. <img src="smileys/smiley1.gif" border="0" align="middle" /> But I havent checked the capx. I always want to make circular life bar or energy gauge. Wondering if i can use your capx. Check it soon. Thanks <img src="smileys/smiley17.gif" border="0" align="middle" />

  • nothaseo: Very cool. The water coming off the bottom of the scooter when you hit the ocean is a nice touch <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's a little strange right now that if you let go of all the keys you slowly float backwards. It makes dodging bullets a bit more difficult than it should be because your constantly tapping right to stay in the same sport. Apart from that, looks good!

    boolean: Thanks for trying my game <img src="smileys/smiley1.gif" border="0" align="middle" />

    As for the float backward thing, I thought that if we let go of all keys means that the scooter is slowing down, and if we press right then it is speeding up. But I tried your idea and it feels better (and easier) now   <img src="smileys/smiley1.gif" border="0" align="middle" /> Thanks

  • Hi everyone, yesterday i just created a game (not a complete one, but playable) and i want to get any feedback before I continue this project^^ Thanks Please, take a look

    googledrive.com/host/0BxG_A-9SWMtqQlZ1X0VXaWdJMU0/index.html

  • ronfeli , I can really help you on this but im sure many can. All you need to do is bring this to "how do i" section. Im sure you'll get good response

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  • Kyatric the link Press/release a key to start/stop sound is 404

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nothaseo

Member since 9 May, 2012

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