nothaseo's Forum Posts

  • Hi, I finally get this template, but I cannot find Puzzles

    -In-app purchases

    -removeads

    -admob ads

    -ranking google play

    like what is stated in scirra store. How do I get those functions? Thanks

  • HI kingpirux, I would like to know if it is possible for user to change the name of certain maps in game and the change is saved in the spreadsheet I use?

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi tutbarao , I just bought this template along with 5 other templates. However, I dont get the download link of this template though I have redeemed the code. Please help me. Thanks

  • HI kingpirux, Thanks for the template. I just bought it. It's awesome and super easy.

    I have question, how do I integrate this with online google spreadsheet? I change the AJAX request url to my published google spreadsheet csv, but it doesnt work. Thanks

    EDIT: I found the solution, it's the delimiter. It should be comma not semicolon.^^ Thanks^^

  • It's extremely AWESOME.

    Thanks Nandynho

  • Does it work on mobile/apk? Thanks

  • Looking at the release date, is this template still applicable now?

    Thanks

  • mindfaQ, I managed to add several functions like playing video in the game. The problem is how to make the choices to appear after the video (instead of text) ends? Thanks^^

  • Here is a quote from Ashley regarding image sizes:

    [quote:1mjjt7dk]Some people struggle with memory usage on mobile devices with Construct 2, but usually from lack of awareness to how images are stored in memory. Your game might be a 5mb download since all the images are compressed as PNG or JPEG, but they are extracted to uncompressed (basically BMP) in memory for rendering, which can easily make it 5-10x bigger in memory than the download size. Because lots of people ran in to this we recently added a memory usage tracker in the Construct 2 status bar. It's just an estimate, but will give you a useful approximate figure (e.g. 5mb download size, 40mb memory use).

    Source is Here.

    In other words, compressing them is pointless, as they are uncompressed in memory.

    More useful info can be found in Ashley's latest blog:

    Understanding CPU and memory measurements.

    What are your image sizes (largest)?

    Thanks a lot zenox98, all my questions have been answered. I learned many things also regarding memory use.

    And for your question, the largest image in my game is 400x320 pixels (8kb).

    There are 10 objects with 4 animations each. Each animation has 7 frames with that size of image. I put them all in a single layout.

    Thanks.

  • I ran the debugger, and it shows 288 mb for the images. I dont really get it, how can a 5mb images becomes 288 mb? Thanks for the help

  • It sounds like it could be the images you're using. Try converting to .png, compressing and reducing size as much as possible.

    Thanks I have done that by using Pngoo to compress all the images (in png format. Thats whay the total size of my assets (images and sounds) is 5.9mb. Is it too big? Thanks

  • I am making a project with the total size for the assets 5.9 mb with 14 lines of events. The problem is the memory use says 341.1 mb. How could the memory use be that big? And how to reduce it?

    Thanks

  • Thanks mindfaQ It works. This is very great. Thanks a lot, I learn many things

  • Thanks mindfaQ it works. But I dont understand why should it be "require | off |" then "require | on | scene2 |"?

    Another question if you don't mind, mindfaQ, can we go to another layout after certain scene using the script? Like, after scene 2 I want the game to jump to a mini game in Layout "minigame". Thanks^^

  • mindfaQ Thanks a lot. Great engine. Are you still sane after making this?^^

    I tried to make 3 choices, but the third choice always brought me to the result of the 2nd choice. Is it designed to have 2 choices only? Thanks^^