R0J0hound , it doesn't work with tilemaps. I just tested it using a tilemap, and it seems to be using the bounding box of the whole tilemap instead of the polygon that the tiles construct. Even if I switch the option to polygon, it still doesn't collide correctly.
Box2d works correctly with tilemaps, so it would be best if chipmunk also worked with tilemaps. Any plans on implementing this?
edit: also wondering if you'll be adding support for lines.
edit2: been trying to use it, but adding forces to objects seems to mess things up. their points seem to become displaced and move all over inaccurate from the object.. weird... :\</p>