I hear you Prominent, but I am actually worried about resolution, I made a game called "Pigazoid" on Apple and Android two years ago and I spend 90% of the time [excluding graphic creation time] on technical issues trying to get these two devices to run Pigazoid smoothly using Actionscript 3[Flash].
The experience was so bad [because I find myself programming pixel blitting and various hacks over and over again to juice out whatever little performance I can get] and the resolution was too late a decision to change that I have learned to take the resolution decision very seriously now.